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ATTO UNICO (Sala che dà adito a varie camere a destra ed a sinistra. Una tavola in fondo a destra.) Scena Prima MADDALENA (al coro) Presto, presto… su, coraggio! Tante statue mi sembrate; oggi è il giorno del gran viaggio, non convien farsi aspettar. CORO Tutto è pronto; ma non basta, a voi piace di gridar. MADDALENA Qual ardire! che insolenza! Guai se scappa la pazienza… CORO (ridendo) La pazienza! ah! ah! ah!… MADDALENA (severa) Che vuol dire? CORO (ironicamente) Oh! niente, niente. MADDALENA Di rispetto mi mancate. CORO V ingannate in verità. MADDALENA (accostandosi alla tavola, sulla quale vi stanno le colazioni) Queste mele prelibate come son disposte male! CORO L attenzion con lei non vale, ha un gran gusto a brontolar. MADDALENA (fremendo) Insolenti! CORO Flemma! Il sangue al cervello può montar. MADDALENA Oh! con me non si canzona, e so farmi rispettar. CORO (da loro) Vuol far sempre da padrona, e si fa poi corbellar. Scena Seconda (Don Prudenzio, indi varie donne che servono ne bagni ed Antonio) DON PRUDENZIO Benché, grazie al mio talento, stian già tutti meglio assai, di partir, in tal momento, la licenza non darei; ma tenerli io non potrei, ed è meglio d abbondar. (alle donne) Ve l ho detto, e vel ripeto, oggi il bagno non si prende; son sospese le faccende, non si pensa che a viaggiar. CORO Oh! che gusto! almen potremo oggi andare a passeggiar. (Le inservienti de bagni partono.) DON PRUDENZIO Ma vediam, le colazioni se a miei ordin son conformi. ANTONIO Ah! si esamini, s informi, tutto in regola vedrà. DON PRUDENZIO Si dispongono a partire; ma non cal, quest oggi ancora, qui costretto a garantire son la loro sanità. GLI ALTRI (fra lei) Oh! con questo gran dottore stanno freschi in verità. (Il dottore esamina le colazioni, ch Antonio gli va indicando.) Scena Terza (I detti, Madama Cortese) MADAMA CORTESE Di vaghi raggi adorno, in ciel risplende il sole; sarà un sì ameno giorno propizio ai viaggiator. Alla felice sponda seguirli io pur vorrei; ma il fato non seconda i voti del mio cor. Dottore, Maddalena Antonio, a me badate; (al coro) Voi pure m ascoltate, e destri poi cercate il pian di secondar. (Tutti s accostano.) I forestieri presto sen vanno, se a prender bagni qui torneranno, nessun per ora può assicurar; ma della casa, nella lor mente, buona memoria convien lasciar. CORO Bene, bene… più diligente oggi saprassi ognun mostrar. MADAMA CORTESE La contessina non ha pazienza, rapido il fatto succeda al dir. CORO Rapido il fatto succeda al dir. MADAMA CORTESE Allo Spagnolo, la riverenza sì nell entrare che nell uscir. CORO Inchini entrando e nell uscir. MADAMA CORTESE Coll antiquario, di cartapecore, di belle femine, col cavalier. Con Melibea, d idee fantastiche, col Moscovita, del vasto imper, del Campidoglio, colla Romana, coll Alemanno, del contrappunto, con foco ed arte, cogliendo il punto, più dell usato si parlerà. Di cartapecore. di belle femine, d idee fantastiche, di contrappunto, più dell usato, cogliendo il punto, non dubitate, si parlerà. Ingegno ed arte così adoprando, l innato genio destri allettando, dolce impressione si desterà e pari a un rapido gonfio torrente, che tutto allaga, che tutto inonda, del Giglio d Oro per ogni sponda, la nobil fama si spanderà. CORO Del Giglio d Oro per ogni sponda, la nobil fama si spanderà. (Tutti partono, eccetto Madama Cortese.) Scena Quarta MADAMA CORTESE Partire io pur vorrei; ma il mio consorte è assente e non mi lice lasciar così… Ah! quando, veder potrò un Sovrano, sì giusto, sì leal, sì grande e umano? CONTESSA DI FOLLEVILLE (di dentro) Modestina? Modestina? Ove sei?… MADAMA CORTESE La Parigina! Peccato! Ella è gentil, vezzosa e cara; lo spirito e la grazia ognun ne ammira; ma per le mode notte e dì delira. CONTESSA DI FOLLEVILLE (entrando in fretta) Modestina?… Ove sta? MADAMA CORTESE Volo a cercarla. (parte) CONTESSA DI FOLLEVILLE Trovarsi a una gran festa e non avere le cose più alla moda, e più fresche e più belle!… Qual disonore, oh stelle! Ah! più non reggo… L incertezza m uccide… e il cavalier Belfiore, che, in sì critico istante, a me dovria porger conforto, qui non è… L ingrato forse sta vagheggiando qualche bella… Chi sì volubil mai l avria creduto? Ah! il far per compiacenza ritratti in miniatura certo è un pretesto… E se per or sto zitta, pur medito vendetta, e tal sarà che tutti i farfallin tremar farà. MODESTINA (entra, marcando lentamente) Signora, che comanda? CONTESSA DI FOLLEVILLE (impazientendosi) Un po più adagio. MODESTINA Ho la micrania. CONTESSA DI FOLLEVILLE Ognora voi mi fate morire d impazienza. La risposta è venuta? MODESTINA Non ancora. CONTESSA DI FOLLEVILLE A chi desti la lettera? MODESTINA Al vostro bel cugino, che disse aver un occasion sicura. CONTESSA DI FOLLEVILLE Corri… qual disappunto! Digli che qui l aspetto… MODESTINA Ei giunge appunto. (parte lentamente) Scena Quinta (entra don Luigino) DON LUIGINO Amabil Contessina, v armate di coraggio… CONTESSA DI FOLLEVILLE E perché mai? DON LUIGINO Fatal caso impensato… CONTESSA DI FOLLEVILLE E qual? DON LUIGINO La diligenza ha ribaltato. CONTESSA DI FOLLEVILLE Ahimè!… DON LUIGINO Gli effetti fragili… Le cassette… Le scatole… CONTESSA DI FOLLEVILLE Ah tacete! Tutto comprendo… O ciel! Io manco… io moro… (si sviene) DON LUIGINO Si sviene!… (verso le quinte) Olà! accorrete! Presto, presto… Soccorso a lei porgete. Scena Sesta (I detti, il Barone di Trombonok, Maddalena, Antonio, con serv, indi Don Prudenzio) MADDALENA Che accadde? BARONE DI TROMBONOK (dopo averla guardata) Oh! come è bianca! Morta ognun la dirai… Di macchinetta sì genti, che mai ha potuto sconvolger l armonia? DON LUIGINO (al Barone) Si è svenuta… BARONE DI TROMBONOK (cavando di tasca una boccetta) Spruzzatele il bel volto; è questa un acqua pura, genuina, ch in persona io comprai dal gran Farina. Fregatele la tempia. (Maddalena prende la boccetta e s accosta alla Contessa.) DON PRUDENZIO (accorrendo) Olà! che fate? Tocca a me sol; profani, vi scostate! (Tutti si scostano; il medico guarda la Contessa, le tasta il polso, indi esclama) Ahimè! sta in gran pericolo… (Don Luigino parla all orecchio del Barone.) Volate dal speziale, sal volatil chiedete, ed un cordiale. (Parte un servo.) BARONE DI TROMBONOK (ai servi) Aceto ed acqua fresca. (Parte un altro servo.) DON PRUDENZIO Son sospese le funzioni vitali… DON LUIGINO Non sapete quello che dite… DON PRUDENZIO Come!… La sistole… la diastole… DON LUIGINO Andate al diavolo. DON PRUDENZIO Il polso ascende già… BARONE DI TROMBONOK Vediam… (tasta il polso alla Contessa) (fra sé) Che bestia insigne! DON PRUDENZIO Morirà! CONTESSA DI FOLLEVILLE (alzandosi rapidamente) Che sento!… Dove son?… Sogno o son desta? BARONE DI TROMBONOK (al medico burlandolo) Morirà!… DON PRUDENZIO Fu una sincope… BARONE DI TROMBONOK (ridendo) La sincope, sì, sì, fa molto effetto Mozart, Haydn, Beethoven, Bach ne trassero un gran partito. (Don Prudenzio si accosta di nuovo per tastar il polso alla Contessa) DON PRUDENZIO Vediamo adesso il polso… CONTESSA DI FOLLEVILLE Non toccate, augel di mal augurio, vi scostate. (Don Prudenzio si ritira.) DON LUIGINO (alla Contessa) Deh! calmatevi, o cara. BARONE DI TROMBONOK (alla medesima) Cos avete? CONTESSA DI FOLLEVILLE Il mio male capir voi non potete. Partir, o ciel! desio, e più partir non lice, lo vieta l onor mio, la patria il vieta ancor. Come spiegare, oh Dio! il duol ch io sento in cor? Donne, voi sol comprendere potete il mio dolor più fieri amari spasimi non ho provato ancor. TUTTI GLI ALTRI Signora, vi calmate! Deh! cessi il rio martor. Scena Settima (I detti, modestina, che arriva con uno scatolone, in cui v è un bel cappellino alla moda giunto da Parigi) CONTESSA DI FOLLEVILLE (dopo aver guardato) Che miro! ah qual sorpresa! Agli occhi io credo appena; (contemplando il cappellino) Caro! dal reo naufragio tu ti salvasti almen, e freni in parte i palpiti dell affannoso sen. Grazie vi rendo, o Dei! che udiste i voti miei; a tal favor quest anima ben grata ognor sarà. GLI ALTRI La barbara sua pena calmando omai si va. E comica la scena, e ridere ci fa. (Tutti partono, eccetto il Barone.) Scena Ottava BARONE DI TROMBONOK (ad Antonio, trattenendolo) Eh! senti, mastro Antonio… ANTONIO Che comanda? BARONE DI TROMBONOK Sai che partiam sta sera per Reims; tua cura sia di far porre sul ciel delle carrozze vestiti e biancheria se ci vuol qualche spesa, falla ed io, ch eletto a pieni voti per cassiere fui dall illustre amabil compagnia, pagherò l occorrente; intendi? ANTONIO Sì signor, non pensi a niete. (parte) BARONE DI TROMBONOK Quando rifletto a quello svenimento, mi vien proprio da ridere… La cagion delle smanie indovinar chi mai potuto avria? Ma ognuno al mondo ha un ramo di pazzia. Sì, di matti una gran gabbia ben si può chiamar il mondo; forse appunto, perché tondo, testa quadra non vi sta. Scena Nona DON PROFONDO (arrivando) La mia quota a voi consegno, perdonate, se ho tardato; (dà del danaro al Barone, che lo mette in una gran borsa) A vedere io sono andato una rara antichità. DON ALVARO (entrando con Melibea) Questa vaga e amabil dama, miei signori, io vi presento; far il viaggio con noi brama, e ognun pago ne sarà. MELIBEA Con sì dotta e nobil gente, di fanal che serve al mondo, il viaggiar mi fia giocondo, e gran bene mi farà. Scena Decima (I detti, il Conte di Libenskof) CONTE DI LIBENSKOF (indietro, da sé, dopo aver sentito l ultime parole di Melibea. Fra sé) Donna ingrata, a stento in petto freno il giusto mio furore; per lei fido avvampa il core e il mio ardor sprezzando va. DON ALVARO (vedendo Libenskof, e da sé) Il rival! MELIBEA (da sé) Negli occhi ha il foco. CONTE DI LIBENSKOF (avanzandosi) Non si parte? BARONE DI TROMBONOK Sì, fra poco; i cavalli sol si attendono; (vedendo Madama Cortese) Se il corriere è ritornato, da Madama or si saprà. Scena Undicesima (I detti e Madama Cortese) MADAMA CORTESE Naturale è l impazienza, il ritardo non comprendo; vado, torno, salgo e scendo, e tranquillo il cor non è. (il Conte di Libenskof parla con vivacità a Melibea, mostrando gelosia.) CONTE DI LIBENSKOF Mi tradite… MELIBEA Qual favella? CONTE DI LIBENSKOF (con rabbia concentrata) Don Alvar… MELIBEA Che dir volete? CONTE DI LIBENSKOF Donna infida, invan fingete; il rival cadrà al mio piè. MELIBEA Cieco ardor v abbaglia il ciglio… CONTE DI LIBENSKOF (accostandosi a don Alvaro, e con fierezza) Don Alvar… DON ALVARO (fiero) Che pretendete? CONTE DI LIBENSKOF Mi seguite… MELIBEA (trattenendoli) Ah! non partite… Troppo ingiusto è un tal furore. MADAMA CORTESE Qual dispetto! qual furore! MELIBEA D ira avvampa il fero ciglio… Un sì barbaro periglio mi fa l alma palpitar. CONTE DI LIBENSKOF, DON ALVARO Non pavento alcun periglio… D ira avvampa in seno il core; e il tremendo mio furore no, non posso più frenar. BARONE DI TROMBONOK, DON PROFONDO (fra sé) Bella cosa è in ver l amore! Ci fa perdere il cervello, l uom più savio un bambinello suole a un tratto diventar. (S ode un preludio d arpa nella camera di Corinna, tutti restano immobili ad ascoltare. Dopo il preludio, la suddetta canta le seguenti strofe) CORINNA Arpa gentil, che fida compagna ognor mi sei, unisci ai canti miei il suon di gioia e amor. Nell infiammata mente si affollano le idee; delle castalie dee il foco io sento in cor. Arpa, deh! unisci al canto il suon di gioia e amor. GLI ALTRI Qual delizioso incanto si spande nel mio cor! Un più soave canto no, non s udì finor. CORINNA Svanirò i nembi; intorno regna la dolce calma; di lieti giorni l alma prevede il bel fulgor. Che un dì rinasca, io spero, dell aurea età l albore; che degli umani in core regni fraterno amor. GLI ALTRI Sempre agli umani in core regni fraterno amor. CORINNA Contro i fedeli ancora lotta falcata luna, ma al sacro ardir fortuna propizia ognor sarà. Come sul Tebro e a Solima, foriera di vittoria, simbol di pace e gloria la Croce splenderà. GLI ALTRI Simbol di pace e gloria la Croce splenderà. A tali accenti, in seno riede la dolce calma; d idee ridenti, l alma pascendo or sol si va. Gli opachi nembi intorno pietoso il ciel disgombra, del sacro ulivo all ombra, felice ognun sarà. (Tutti partono, eccetto Madama Cortese.) Scena Dodicesima MADAMA CORTESE Zefirin non ritorna… del ritardo qual fia mai la cagion? - Milord s appressa. Che original! Corinna adora, e a lei spiegar non sa l ardore, che da gran tempo gli divampa in core. Ella pur l ama, accorta me ne sono noi donne, in tal materia, ben chiaro ci vediamo, nato appena l amor, scoprir sappiamo. (parte, entra Lord Sidney) LORD SIDNEY Ah! perché la conobbi? Perché appena lo stral ferimmi il petto, non fuggir, non lasciarla? Incauto, ahi! lasso! La fiamma alimentai ch ognor più viva or mi divampa in sen; non trovo pace, e, in preda al mio deliro, la notte e il dì, d amor gemo e sospiro. Invan strappar dal core l acuto dardo io tento; più vivo ognor l ardore nel sen crescendo va. Dell anima fedele timido i voti ascondo; affanno più crudele del mio no non si dà. (Entrano varie contadine con de vasi di fiori e cantano il seguente coro.) CORO Come dal cielo, - sul primo albor, dolce rugiada - scende sui fior, e al verde stelo - serba il vigor; sull alma donna, dal nobil cor, così ridente - si spanda ognor del Dio clemente - il bel favor. LORD SIDNEY Soavi e teneri - eletti fior, siate gli interpreti - d un puro amor. CORO Donna più amabile - chi vide ancor? Accoppia al merito - grazia e pudor. LORD SIDNEY Dell alma diva - al primo aspetto, chi ha il cor capace - d un puro affetto, rapido sente - nascer l ardor. Fida e dolente, - quest alma ognora per lei d amore - palpiterà. CORO Donna più amabile - chi vide ancora? Accoppia al merito - grazia e beltà. (Il coro parte.) Scena Tredicesima (entra don Profondo) DON PROFONDO (a Lord Sidney, trattenendolo) Milord, una parola… LORD SIDNEY (serio) Che bramate? DON PROFONDO Britannico signor è sol capace d appagar i miei voti… LORD SIDNEY Che v occorre? DON PROFONDO Ho bisogno d aver certe notizie… LORD SIDNEY Non sono un gazzettier… DON PROFONDO Mi spiego… LORD SIDNEY (come sopra) Presto… DON PROFONDO Vorrei che m indicaste ove trovar potrei il brando di Fingallo, la corazza d Artur, l arpa d Alfred… LORD SIDNEY (partendo, fra sé) E matto! DON PROFONDO (seguendolo) Ebbene? Voi non mi rispondete? LORD SIDNEY Ne musei cercar convien; di più dir non saprei. (parte) DON PROFONDO Non è troppo gentil; ma il compatisco; è innamorato della poetessa, e perduta ha la speme… Ella s appressa; a lei appunto io deggio comunicar la lettera di Roma. Scena Quattordicesima (Il detto, Corinna, Delia) DON PROFONDO Buon giorno, illustre amica! CORINNA (salutandolo) Quai notizie? DON PROFONDO Leggete questa lettera. (Mentre Corinna legge la lettera, Don Profondo dice a Delia) Consolatevi, o Delia; le cose vanno bene… DELIA Davver? DON PROFONDO Ve l assicuro. CORINNA (rende la lettera a Don Profondo) Vi ringrazio. Quando si parte? DON PROFONDO Presto; vo a vedere, e l ora poi io vi farò sapere. (parte) CORINNA (a Delia) Son felici le nuove, e presto, io spero del sacro Legno all ombra protettrice, la vostra patria alfin sarà felice. DELIA Il ciel lo voglia! CORINNA In ordine mettete quel che occorre, ed a Reims meco verrete. (Delia parte. Esaminando i fiori) Che vaghi ameni fior! son di Milord il giornaliero don, pegno d amore, ch egli timido ognor preme nel core. (Corinna stacca un fiore, e lo pone in petto.) Scena Quindicesima (Corinna, il Cavaliere) CAVALIER BELFIORE (In fondo alla scena e da sé) Sola ritrovo alfin la bella Dea, che invincibil si crede, e a cui più volte ho già fatto l occhietto… Ce n andiemo… L ocasion può mancar, ed or fa d uopo darle l ultimo assalto; al par dell altre, cadrà ne lacci miei, senza rischio scommetter lo potrei. (accostandosi con aria gentile e modesta) O voi, d Apollo prediletta figlia, perdonate, se ardisco il bel coro turbare de sublimi pensieri… CORINNA (attonita) Qual favella! CAVALIER BELFIORE Una grazia implorar da voi vorrei… CORINNA (come sopra) Una grazia! Da me!… CAVALIER BELFIORE Sì, a voi, che siete savia al pari che bella, fidar posso l arcano del mio core. CORINNA (con maggior sorpresa) Un arcan! Ma perché?… CAVALIER BELFIORE (con intenzione marcata) Ascoso e vivo ardore mi divampa nel seno, e al vago oggetto timido ascondo il mio fervido affetto. CORINNA (come sopra) Scusate… Io non comprendo… Perché meco… CAVALIER BELFIORE Mi spiego… Sotto il velo de sacri carmi, io voglio il segreto svelar ma sì novizio son nel linguaggio degli Dei, che a voi consiglio e aita io chiedo. Ah! sì, sentite, ed il vostro parer franca mi dite. Nel suo divin sembiante tanta beltà risplende, che in seno a un tratto accende il più vivace ardor. CORINNA Ah! Dove mai s asconde sì raro e bel portento? Vinta nel gran cimento, avria la Dea d amor. CAVALIER BELFIORE (con intenzione marcata) Ma un nume sol saria degno d un tal tesoro… E disperato io moro d affanno e di dolor. (Cade a un tratto in ginocchio davanti a Corinna. Nello stesso tempo, Don Profondo entra dal mezzo in fondo e vede la scena; ma si ritira sorridendo, ed osserva d intanto intanto.) CORINNA Che fate? Ah! qual deliro! CAVALIER BELFIORE Regger non posso oh Dio! Voi siete l idol mio… Per voi smanio e sospiro, e se pietà negate, io qui voglio morir. CORINNA Così insultarmi osate? Qual insensato ardir? (Il Cavalier s alza.) CAVALIER BELFIORE Un tal eccesso è pegno del più vivace amor. CORINNA Un tal eccesso è indegno d un cavalier d onor. CAVALIER BELFIORE Dunque non v è speranza? CORINNA Partite, o chiamo gente… CAVALIER BELFIORE Martire di costanza, io l alma esalerò. CORINNA Partite, o la arroganza punire io ben saprò. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! Il vivo affetto, - la pura fede da noi sol meritano - stima ed amor. Sprezzo e dispetto - destano in petto questi galanti - insidiator. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! CAVALIER BELFIORE (fra sé) Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. Tal resistenza - no, non è nuova, l uso la chiede, - ed il decor. Oggi combattono, - dimani cedono, e salvar credono - il loro onor. Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. (partono) Scena Quindicesima (bis) DON PROFONDO (ch entra ridendo) Bravo il Signor Ganimede! Se la Contessa il sa, gli cava gli occhi. Ma tempo non perdiamo; del Barone or qui deggio eseguir la commissione. Degli effetti facciam presto la lista, onde tutto sia all ordine ed in vista. (siede davanti alla suddetta tavola, parlante) Io! Medaglie incomparabili, cammei rari, impagabili, figli di tenebrosa, sublime antichità. In aurea carta pecora dell accademia i titoli, onde son membro nobile di prima qualità. Il gran trattato inedito sull infallibil metodo di saper ben distinguere, a prima vista ognor l antico del moderno, di fuori e nell interno, ne maschi, nelle femine, e in altri oggetti ancor. Lo spagnolo! Gran piante genealogiche degli avoli e bisavoli, colle notizie storiche di quel che ognuno fu. Diplomi, stemmi e croci, nastri, collane ed ordini, e, grosse come noci sei perle del Perù. La polacca! L opere più squisite d autori prelibati, che vanto sono e gloria della moderna età. Disegni colorati dell alto Pic terribile d Harold, Malcolm e Ipsiboe il bel profil qui sta. La francese! Scatole e scatoline, con scrigni e cassettine, che i bei tesor nascondono sacri alla Dea d amor. «Badate è roba fragile!» qui chiuso, già indovino, sta il nuovo cappellino, con penne, merli e fior. Il tedesco! Dissertazione classica sui nuovi effetti armonici, onde i portenti anfionici ridesteran stupor. De primi Orfei teutonici le rare produzioni, di corni e di tromboni modelli ignoti ancor. L inglese! Viaggi d intorno al globo, trattati di marina; oriundo della China sottil perlato thè. Oppio e pistole a vento, cambiali con molt oro i bill, ch il parlamento tre volte legger fe . Il francese! Varie del Franco Orazio, litografie squisite, pennelli con matite, conchiglie coi color. «Son cose sacre.» Ah! intendo… Ritratti e bigliettini, con molti ricordini de suoi felici amor. Il russo! Notizia tipografica di tutta la Siberia, con carta geografica dell Ottomano imper. Di zibellini e martore preziosa collezione, con penne di cappone pe caschi, e pe cimier. (si alza) Sta tutto all ordine, - non v è che dire; né più a partire - si può tardar. Or l inviato - certo è tornato; de snelli e rapidi - destrier frementi già parmi udire - lo scalpitar. Sferze e cornette - percoton l aere, le bestie struggonsi - di galoppar. Il gran momento - è omai vicino; più bel destino - no non si dà, e il cor dal giubilo - balzando va. ATTO UNICO (Sala che dà adito a varie camere a destra ed a sinistra. Una tavola in fondo a destra.) Scena Prima MADDALENA (al coro) Presto, presto… su, coraggio! Tante statue mi sembrate; oggi è il giorno del gran viaggio, non convien farsi aspettar. CORO Tutto è pronto; ma non basta, a voi piace di gridar. MADDALENA Qual ardire! che insolenza! Guai se scappa la pazienza… CORO (ridendo) La pazienza! ah! ah! ah!… MADDALENA (severa) Che vuol dire? CORO (ironicamente) Oh! niente, niente. MADDALENA Di rispetto mi mancate. CORO V ingannate in verità. MADDALENA (accostandosi alla tavola, sulla quale vi stanno le colazioni) Queste mele prelibate come son disposte male! CORO L attenzion con lei non vale, ha un gran gusto a brontolar. MADDALENA (fremendo) Insolenti! CORO Flemma! Il sangue al cervello può montar. MADDALENA Oh! con me non si canzona, e so farmi rispettar. CORO (da loro) Vuol far sempre da padrona, e si fa poi corbellar. Scena Seconda (Don Prudenzio, indi varie donne che servono ne bagni ed Antonio) DON PRUDENZIO Benché, grazie al mio talento, stian già tutti meglio assai, di partir, in tal momento, la licenza non darei; ma tenerli io non potrei, ed è meglio d abbondar. (alle donne) Ve l ho detto, e vel ripeto, oggi il bagno non si prende; son sospese le faccende, non si pensa che a viaggiar. CORO Oh! che gusto! almen potremo oggi andare a passeggiar. (Le inservienti de bagni partono.) DON PRUDENZIO Ma vediam, le colazioni se a miei ordin son conformi. ANTONIO Ah! si esamini, s informi, tutto in regola vedrà. DON PRUDENZIO Si dispongono a partire; ma non cal, quest oggi ancora, qui costretto a garantire son la loro sanità. GLI ALTRI (fra lei) Oh! con questo gran dottore stanno freschi in verità. (Il dottore esamina le colazioni, ch Antonio gli va indicando.) Scena Terza (I detti, Madama Cortese) MADAMA CORTESE Di vaghi raggi adorno, in ciel risplende il sole; sarà un sì ameno giorno propizio ai viaggiator. Alla felice sponda seguirli io pur vorrei; ma il fato non seconda i voti del mio cor. Dottore, Maddalena Antonio, a me badate; (al coro) Voi pure m ascoltate, e destri poi cercate il pian di secondar. (Tutti s accostano.) I forestieri presto sen vanno, se a prender bagni qui torneranno, nessun per ora può assicurar; ma della casa, nella lor mente, buona memoria convien lasciar. CORO Bene, bene… più diligente oggi saprassi ognun mostrar. MADAMA CORTESE La contessina non ha pazienza, rapido il fatto succeda al dir. CORO Rapido il fatto succeda al dir. MADAMA CORTESE Allo Spagnolo, la riverenza sì nell entrare che nell uscir. CORO Inchini entrando e nell uscir. MADAMA CORTESE Coll antiquario, di cartapecore, di belle femine, col cavalier. Con Melibea, d idee fantastiche, col Moscovita, del vasto imper, del Campidoglio, colla Romana, coll Alemanno, del contrappunto, con foco ed arte, cogliendo il punto, più dell usato si parlerà. Di cartapecore. di belle femine, d idee fantastiche, di contrappunto, più dell usato, cogliendo il punto, non dubitate, si parlerà. Ingegno ed arte così adoprando, l innato genio destri allettando, dolce impressione si desterà e pari a un rapido gonfio torrente, che tutto allaga, che tutto inonda, del Giglio d Oro per ogni sponda, la nobil fama si spanderà. CORO Del Giglio d Oro per ogni sponda, la nobil fama si spanderà. (Tutti partono, eccetto Madama Cortese.) Scena Quarta MADAMA CORTESE Partire io pur vorrei; ma il mio consorte è assente e non mi lice lasciar così… Ah! quando, veder potrò un Sovrano, sì giusto, sì leal, sì grande e umano? CONTESSA DI FOLLEVILLE (di dentro) Modestina? Modestina? Ove sei?… MADAMA CORTESE La Parigina! Peccato! Ella è gentil, vezzosa e cara; lo spirito e la grazia ognun ne ammira; ma per le mode notte e dì delira. CONTESSA DI FOLLEVILLE (entrando in fretta) Modestina?… Ove sta? MADAMA CORTESE Volo a cercarla. (parte) CONTESSA DI FOLLEVILLE Trovarsi a una gran festa e non avere le cose più alla moda, e più fresche e più belle!… Qual disonore, oh stelle! Ah! più non reggo… L incertezza m uccide… e il cavalier Belfiore, che, in sì critico istante, a me dovria porger conforto, qui non è… L ingrato forse sta vagheggiando qualche bella… Chi sì volubil mai l avria creduto? Ah! il far per compiacenza ritratti in miniatura certo è un pretesto… E se per or sto zitta, pur medito vendetta, e tal sarà che tutti i farfallin tremar farà. MODESTINA (entra, marcando lentamente) Signora, che comanda? CONTESSA DI FOLLEVILLE (impazientendosi) Un po più adagio. MODESTINA Ho la micrania. CONTESSA DI FOLLEVILLE Ognora voi mi fate morire d impazienza. La risposta è venuta? MODESTINA Non ancora. CONTESSA DI FOLLEVILLE A chi desti la lettera? MODESTINA Al vostro bel cugino, che disse aver un occasion sicura. CONTESSA DI FOLLEVILLE Corri… qual disappunto! Digli che qui l aspetto… MODESTINA Ei giunge appunto. (parte lentamente) Scena Quinta (entra don Luigino) DON LUIGINO Amabil Contessina, v armate di coraggio… CONTESSA DI FOLLEVILLE E perché mai? DON LUIGINO Fatal caso impensato… CONTESSA DI FOLLEVILLE E qual? DON LUIGINO La diligenza ha ribaltato. CONTESSA DI FOLLEVILLE Ahimè!… DON LUIGINO Gli effetti fragili… Le cassette… Le scatole… CONTESSA DI FOLLEVILLE Ah tacete! Tutto comprendo… O ciel! Io manco… io moro… (si sviene) DON LUIGINO Si sviene!… (verso le quinte) Olà! accorrete! Presto, presto… Soccorso a lei porgete. Scena Sesta (I detti, il Barone di Trombonok, Maddalena, Antonio, con serv, indi Don Prudenzio) MADDALENA Che accadde? BARONE DI TROMBONOK (dopo averla guardata) Oh! come è bianca! Morta ognun la dirai… Di macchinetta sì genti, che mai ha potuto sconvolger l armonia? DON LUIGINO (al Barone) Si è svenuta… BARONE DI TROMBONOK (cavando di tasca una boccetta) Spruzzatele il bel volto; è questa un acqua pura, genuina, ch in persona io comprai dal gran Farina. Fregatele la tempia. (Maddalena prende la boccetta e s accosta alla Contessa.) DON PRUDENZIO (accorrendo) Olà! che fate? Tocca a me sol; profani, vi scostate! (Tutti si scostano; il medico guarda la Contessa, le tasta il polso, indi esclama) Ahimè! sta in gran pericolo… (Don Luigino parla all orecchio del Barone.) Volate dal speziale, sal volatil chiedete, ed un cordiale. (Parte un servo.) BARONE DI TROMBONOK (ai servi) Aceto ed acqua fresca. (Parte un altro servo.) DON PRUDENZIO Son sospese le funzioni vitali… DON LUIGINO Non sapete quello che dite… DON PRUDENZIO Come!… La sistole… la diastole… DON LUIGINO Andate al diavolo. DON PRUDENZIO Il polso ascende già… BARONE DI TROMBONOK Vediam… (tasta il polso alla Contessa) (fra sé) Che bestia insigne! DON PRUDENZIO Morirà! CONTESSA DI FOLLEVILLE (alzandosi rapidamente) Che sento!… Dove son?… Sogno o son desta? BARONE DI TROMBONOK (al medico burlandolo) Morirà!… DON PRUDENZIO Fu una sincope… BARONE DI TROMBONOK (ridendo) La sincope, sì, sì, fa molto effetto Mozart, Haydn, Beethoven, Bach ne trassero un gran partito. (Don Prudenzio si accosta di nuovo per tastar il polso alla Contessa) DON PRUDENZIO Vediamo adesso il polso… CONTESSA DI FOLLEVILLE Non toccate, augel di mal augurio, vi scostate. (Don Prudenzio si ritira.) DON LUIGINO (alla Contessa) Deh! calmatevi, o cara. BARONE DI TROMBONOK (alla medesima) Cos avete? CONTESSA DI FOLLEVILLE Il mio male capir voi non potete. Partir, o ciel! desio, e più partir non lice, lo vieta l onor mio, la patria il vieta ancor. Come spiegare, oh Dio! il duol ch io sento in cor? Donne, voi sol comprendere potete il mio dolor più fieri amari spasimi non ho provato ancor. TUTTI GLI ALTRI Signora, vi calmate! Deh! cessi il rio martor. Scena Settima (I detti, modestina, che arriva con uno scatolone, in cui v è un bel cappellino alla moda giunto da Parigi) CONTESSA DI FOLLEVILLE (dopo aver guardato) Che miro! ah qual sorpresa! Agli occhi io credo appena; (contemplando il cappellino) Caro! dal reo naufragio tu ti salvasti almen, e freni in parte i palpiti dell affannoso sen. Grazie vi rendo, o Dei! che udiste i voti miei; a tal favor quest anima ben grata ognor sarà. GLI ALTRI La barbara sua pena calmando omai si va. E comica la scena, e ridere ci fa. (Tutti partono, eccetto il Barone.) Scena Ottava BARONE DI TROMBONOK (ad Antonio, trattenendolo) Eh! senti, mastro Antonio… ANTONIO Che comanda? BARONE DI TROMBONOK Sai che partiam sta sera per Reims; tua cura sia di far porre sul ciel delle carrozze vestiti e biancheria se ci vuol qualche spesa, falla ed io, ch eletto a pieni voti per cassiere fui dall illustre amabil compagnia, pagherò l occorrente; intendi? ANTONIO Sì signor, non pensi a niete. (parte) BARONE DI TROMBONOK Quando rifletto a quello svenimento, mi vien proprio da ridere… La cagion delle smanie indovinar chi mai potuto avria? Ma ognuno al mondo ha un ramo di pazzia. Sì, di matti una gran gabbia ben si può chiamar il mondo; forse appunto, perché tondo, testa quadra non vi sta. Scena Nona DON PROFONDO (arrivando) La mia quota a voi consegno, perdonate, se ho tardato; (dà del danaro al Barone, che lo mette in una gran borsa) A vedere io sono andato una rara antichità. DON ALVARO (entrando con Melibea) Questa vaga e amabil dama, miei signori, io vi presento; far il viaggio con noi brama, e ognun pago ne sarà. MELIBEA Con sì dotta e nobil gente, di fanal che serve al mondo, il viaggiar mi fia giocondo, e gran bene mi farà. Scena Decima (I detti, il Conte di Libenskof) CONTE DI LIBENSKOF (indietro, da sé, dopo aver sentito l ultime parole di Melibea. Fra sé) Donna ingrata, a stento in petto freno il giusto mio furore; per lei fido avvampa il core e il mio ardor sprezzando va. DON ALVARO (vedendo Libenskof, e da sé) Il rival! MELIBEA (da sé) Negli occhi ha il foco. CONTE DI LIBENSKOF (avanzandosi) Non si parte? BARONE DI TROMBONOK Sì, fra poco; i cavalli sol si attendono; (vedendo Madama Cortese) Se il corriere è ritornato, da Madama or si saprà. Scena Undicesima (I detti e Madama Cortese) MADAMA CORTESE Naturale è l impazienza, il ritardo non comprendo; vado, torno, salgo e scendo, e tranquillo il cor non è. (il Conte di Libenskof parla con vivacità a Melibea, mostrando gelosia.) CONTE DI LIBENSKOF Mi tradite… MELIBEA Qual favella? CONTE DI LIBENSKOF (con rabbia concentrata) Don Alvar… MELIBEA Che dir volete? CONTE DI LIBENSKOF Donna infida, invan fingete; il rival cadrà al mio piè. MELIBEA Cieco ardor v abbaglia il ciglio… CONTE DI LIBENSKOF (accostandosi a don Alvaro, e con fierezza) Don Alvar… DON ALVARO (fiero) Che pretendete? CONTE DI LIBENSKOF Mi seguite… MELIBEA (trattenendoli) Ah! non partite… Troppo ingiusto è un tal furore. MADAMA CORTESE Qual dispetto! qual furore! MELIBEA D ira avvampa il fero ciglio… Un sì barbaro periglio mi fa l alma palpitar. CONTE DI LIBENSKOF, DON ALVARO Non pavento alcun periglio… D ira avvampa in seno il core; e il tremendo mio furore no, non posso più frenar. BARONE DI TROMBONOK, DON PROFONDO (fra sé) Bella cosa è in ver l amore! Ci fa perdere il cervello, l uom più savio un bambinello suole a un tratto diventar. (S ode un preludio d arpa nella camera di Corinna, tutti restano immobili ad ascoltare. Dopo il preludio, la suddetta canta le seguenti strofe) CORINNA Arpa gentil, che fida compagna ognor mi sei, unisci ai canti miei il suon di gioia e amor. Nell infiammata mente si affollano le idee; delle castalie dee il foco io sento in cor. Arpa, deh! unisci al canto il suon di gioia e amor. GLI ALTRI Qual delizioso incanto si spande nel mio cor! Un più soave canto no, non s udì finor. CORINNA Svanirò i nembi; intorno regna la dolce calma; di lieti giorni l alma prevede il bel fulgor. Che un dì rinasca, io spero, dell aurea età l albore; che degli umani in core regni fraterno amor. GLI ALTRI Sempre agli umani in core regni fraterno amor. CORINNA Contro i fedeli ancora lotta falcata luna, ma al sacro ardir fortuna propizia ognor sarà. Come sul Tebro e a Solima, foriera di vittoria, simbol di pace e gloria la Croce splenderà. GLI ALTRI Simbol di pace e gloria la Croce splenderà. A tali accenti, in seno riede la dolce calma; d idee ridenti, l alma pascendo or sol si va. Gli opachi nembi intorno pietoso il ciel disgombra, del sacro ulivo all ombra, felice ognun sarà. (Tutti partono, eccetto Madama Cortese.) Scena Dodicesima MADAMA CORTESE Zefirin non ritorna… del ritardo qual fia mai la cagion? - Milord s appressa. Che original! Corinna adora, e a lei spiegar non sa l ardore, che da gran tempo gli divampa in core. Ella pur l ama, accorta me ne sono noi donne, in tal materia, ben chiaro ci vediamo, nato appena l amor, scoprir sappiamo. (parte, entra Lord Sidney) LORD SIDNEY Ah! perché la conobbi? Perché appena lo stral ferimmi il petto, non fuggir, non lasciarla? Incauto, ahi! lasso! La fiamma alimentai ch ognor più viva or mi divampa in sen; non trovo pace, e, in preda al mio deliro, la notte e il dì, d amor gemo e sospiro. Invan strappar dal core l acuto dardo io tento; più vivo ognor l ardore nel sen crescendo va. Dell anima fedele timido i voti ascondo; affanno più crudele del mio no non si dà. (Entrano varie contadine con de vasi di fiori e cantano il seguente coro.) CORO Come dal cielo, - sul primo albor, dolce rugiada - scende sui fior, e al verde stelo - serba il vigor; sull alma donna, dal nobil cor, così ridente - si spanda ognor del Dio clemente - il bel favor. LORD SIDNEY Soavi e teneri - eletti fior, siate gli interpreti - d un puro amor. CORO Donna più amabile - chi vide ancor? Accoppia al merito - grazia e pudor. LORD SIDNEY Dell alma diva - al primo aspetto, chi ha il cor capace - d un puro affetto, rapido sente - nascer l ardor. Fida e dolente, - quest alma ognora per lei d amore - palpiterà. CORO Donna più amabile - chi vide ancora? Accoppia al merito - grazia e beltà. (Il coro parte.) Scena Tredicesima (entra don Profondo) DON PROFONDO (a Lord Sidney, trattenendolo) Milord, una parola… LORD SIDNEY (serio) Che bramate? DON PROFONDO Britannico signor è sol capace d appagar i miei voti… LORD SIDNEY Che v occorre? DON PROFONDO Ho bisogno d aver certe notizie… LORD SIDNEY Non sono un gazzettier… DON PROFONDO Mi spiego… LORD SIDNEY (come sopra) Presto… DON PROFONDO Vorrei che m indicaste ove trovar potrei il brando di Fingallo, la corazza d Artur, l arpa d Alfred… LORD SIDNEY (partendo, fra sé) E matto! DON PROFONDO (seguendolo) Ebbene? Voi non mi rispondete? LORD SIDNEY Ne musei cercar convien; di più dir non saprei. (parte) DON PROFONDO Non è troppo gentil; ma il compatisco; è innamorato della poetessa, e perduta ha la speme… Ella s appressa; a lei appunto io deggio comunicar la lettera di Roma. Scena Quattordicesima (Il detto, Corinna, Delia) DON PROFONDO Buon giorno, illustre amica! CORINNA (salutandolo) Quai notizie? DON PROFONDO Leggete questa lettera. (Mentre Corinna legge la lettera, Don Profondo dice a Delia) Consolatevi, o Delia; le cose vanno bene… DELIA Davver? DON PROFONDO Ve l assicuro. CORINNA (rende la lettera a Don Profondo) Vi ringrazio. Quando si parte? DON PROFONDO Presto; vo a vedere, e l ora poi io vi farò sapere. (parte) CORINNA (a Delia) Son felici le nuove, e presto, io spero del sacro Legno all ombra protettrice, la vostra patria alfin sarà felice. DELIA Il ciel lo voglia! CORINNA In ordine mettete quel che occorre, ed a Reims meco verrete. (Delia parte. Esaminando i fiori) Che vaghi ameni fior! son di Milord il giornaliero don, pegno d amore, ch egli timido ognor preme nel core. (Corinna stacca un fiore, e lo pone in petto.) Scena Quindicesima (Corinna, il Cavaliere) CAVALIER BELFIORE (In fondo alla scena e da sé) Sola ritrovo alfin la bella Dea, che invincibil si crede, e a cui più volte ho già fatto l occhietto… Ce n andiemo… L ocasion può mancar, ed or fa d uopo darle l ultimo assalto; al par dell altre, cadrà ne lacci miei, senza rischio scommetter lo potrei. (accostandosi con aria gentile e modesta) O voi, d Apollo prediletta figlia, perdonate, se ardisco il bel coro turbare de sublimi pensieri… CORINNA (attonita) Qual favella! CAVALIER BELFIORE Una grazia implorar da voi vorrei… CORINNA (come sopra) Una grazia! Da me!… CAVALIER BELFIORE Sì, a voi, che siete savia al pari che bella, fidar posso l arcano del mio core. CORINNA (con maggior sorpresa) Un arcan! Ma perché?… CAVALIER BELFIORE (con intenzione marcata) Ascoso e vivo ardore mi divampa nel seno, e al vago oggetto timido ascondo il mio fervido affetto. CORINNA (come sopra) Scusate… Io non comprendo… Perché meco… CAVALIER BELFIORE Mi spiego… Sotto il velo de sacri carmi, io voglio il segreto svelar ma sì novizio son nel linguaggio degli Dei, che a voi consiglio e aita io chiedo. Ah! sì, sentite, ed il vostro parer franca mi dite. Nel suo divin sembiante tanta beltà risplende, che in seno a un tratto accende il più vivace ardor. CORINNA Ah! Dove mai s asconde sì raro e bel portento? Vinta nel gran cimento, avria la Dea d amor. CAVALIER BELFIORE (con intenzione marcata) Ma un nume sol saria degno d un tal tesoro… E disperato io moro d affanno e di dolor. (Cade a un tratto in ginocchio davanti a Corinna. Nello stesso tempo, Don Profondo entra dal mezzo in fondo e vede la scena; ma si ritira sorridendo, ed osserva d intanto intanto.) CORINNA Che fate? Ah! qual deliro! CAVALIER BELFIORE Regger non posso oh Dio! Voi siete l idol mio… Per voi smanio e sospiro, e se pietà negate, io qui voglio morir. CORINNA Così insultarmi osate? Qual insensato ardir? (Il Cavalier s alza.) CAVALIER BELFIORE Un tal eccesso è pegno del più vivace amor. CORINNA Un tal eccesso è indegno d un cavalier d onor. CAVALIER BELFIORE Dunque non v è speranza? CORINNA Partite, o chiamo gente… CAVALIER BELFIORE Martire di costanza, io l alma esalerò. CORINNA Partite, o la arroganza punire io ben saprò. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! Il vivo affetto, - la pura fede da noi sol meritano - stima ed amor. Sprezzo e dispetto - destano in petto questi galanti - insidiator. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! CAVALIER BELFIORE (fra sé) Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. Tal resistenza - no, non è nuova, l uso la chiede, - ed il decor. Oggi combattono, - dimani cedono, e salvar credono - il loro onor. Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. (partono) Scena Quindicesima (bis) DON PROFONDO (ch entra ridendo) Bravo il Signor Ganimede! Se la Contessa il sa, gli cava gli occhi. Ma tempo non perdiamo; del Barone or qui deggio eseguir la commissione. Degli effetti facciam presto la lista, onde tutto sia all ordine ed in vista. (siede davanti alla suddetta tavola, parlante) Io! Medaglie incomparabili, cammei rari, impagabili, figli di tenebrosa, sublime antichità. In aurea carta pecora dell accademia i titoli, onde son membro nobile di prima qualità. Il gran trattato inedito sull infallibil metodo di saper ben distinguere, a prima vista ognor l antico del moderno, di fuori e nell interno, ne maschi, nelle femine, e in altri oggetti ancor. Lo spagnolo! Gran piante genealogiche degli avoli e bisavoli, colle notizie storiche di quel che ognuno fu. Diplomi, stemmi e croci, nastri, collane ed ordini, e, grosse come noci sei perle del Perù. La polacca! L opere più squisite d autori prelibati, che vanto sono e gloria della moderna età. Disegni colorati dell alto Pic terribile d Harold, Malcolm e Ipsiboe il bel profil qui sta. La francese! Scatole e scatoline, con scrigni e cassettine, che i bei tesor nascondono sacri alla Dea d amor. «Badate è roba fragile!» qui chiuso, già indovino, sta il nuovo cappellino, con penne, merli e fior. Il tedesco! Dissertazione classica sui nuovi effetti armonici, onde i portenti anfionici ridesteran stupor. De primi Orfei teutonici le rare produzioni, di corni e di tromboni modelli ignoti ancor. L inglese! Viaggi d intorno al globo, trattati di marina; oriundo della China sottil perlato thè. Oppio e pistole a vento, cambiali con molt oro i bill, ch il parlamento tre volte legger fe . Il francese! Varie del Franco Orazio, litografie squisite, pennelli con matite, conchiglie coi color. «Son cose sacre.» Ah! intendo… Ritratti e bigliettini, con molti ricordini de suoi felici amor. Il russo! Notizia tipografica di tutta la Siberia, con carta geografica dell Ottomano imper. Di zibellini e martore preziosa collezione, con penne di cappone pe caschi, e pe cimier. (si alza) Sta tutto all ordine, - non v è che dire; né più a partire - si può tardar. Or l inviato - certo è tornato; de snelli e rapidi - destrier frementi già parmi udire - lo scalpitar. Sferze e cornette - percoton l aere, le bestie struggonsi - di galoppar. Il gran momento - è omai vicino; più bel destino - no non si dà, e il cor dal giubilo - balzando va. Rossini,Gioachino/Il viaggio a Reims/I-2
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Join the design team at IW! Written by Lead Single Player Designer - Steve Fukuda ジョイン、IWにおいてのデザインチーム! リードシングルプレーヤーデザイナー スティーブ・福田 によって書かれました Why would I want to be a designer at IW? 私はなぜIWでデザイナーになることを望むでしょうか? There are many possibly reasons you would want to be a designer at IW. Some of them might be そこに多くがもしかするとIWでデザイナーであるあなたが欲するであろう理由ですか。 それらの若干がそうであるかもしれません: You want to work at a company that is very design driven. You want to create blockbuster games that everyone knows about and plays. You want to create extremely intense situations, battles, and moments, fully supported by top quality art assets and engineering across the board. You want minimal interference and micromanagement as you bring your vision to fruition. You want to have major directorial input on things like sound, music, motion capture, and dialogue. You want to be a part of a highly talented and ambitious team whose turnover rate is miniscule. You want to work on a team whose decision making process is highly flexible and open. あなたは非常にデザインに操縦される会社で働くことを望みます。 あなたは皆が知っているベストセラーゲームとプレーを作ることを望みます。 あなたは極めて強烈な状況、完全に全面的にトップのクオリティー芸術資産と技術によって支援された戦闘と瞬間を引き起こすことを望みます。 あなたが成就にあなたの視覚を持って来るように、あなたは最小の干渉と極小管理を欲します。 あなたは音、音楽、動作入手とダイアログのようなものの上に主要な理事の入力を得ることを望みます。 あなたはその出来高レートが非常に小さい大いに才能がある、そして意欲的なチームの一部になることを望みます。 あなたはその意志決定プロセスが大いに柔軟であるチームに働きかけて、そして開くことを望みます。 How do I get a design job at IW? 私はどのようにIWでデザイン業務を取りますか? Show us a portfolio of polished, playable 3D levels (and screenshots of them), with an explanation of what substantial role you had in completing them. This is the best possible way to get hired. Bonus points for a complete single-player or multiplayer level. A portfolio like this is something you can build up whether or not you have ever worked in the industry, and to us, is the strongest indicator of skill and passion for the job. 我々に洗練された、プレーすることができる3Dレベルのポートフォリオ(そしてそれらのスクリーンショット)を見せてください、どんな本質的なロールかの説明であなたはそれらを完了することの中に(すでに)そうしていました。 これは調達されて取るべき最も良い可能な方法です。 コンプリートシングル-プレーヤーあるいはマルチプレ-ヤーレベルのためのボーナスポイント。 このようなポートフォリオはあなたキャンがあなたが今までに産業で働いたことがあるか否かにかかわらず上へビルドする何かであって、そして我々に、スキルと仕事への情熱の最も強い表示部です。 What are some other important qualities for a designer at IW? IWでデザイナーのための若干の他の重要な品質が何ですか? Be passionate about games. It s great that you re into first-person shooters. But what else do you play? One of the things we want to know is whether or not you have diverse interests in video games; that you play more than just military first-person shooter/simulations. Racing, RPGs, MMOs, sports, flying, RTS, 3rd person action/adventure platformers, and world/life simulations are all good, for example. The reason for this is that we sometimes take some of the best elements from not only other games but other genres, adapt them in some way, and make them our own. Playing a wide variety of games on numerous platforms also shows that you have the potential to be more flexible and versatile as a designer. Have a well thought out opinion about what makes games fun. We would be very impressed if you could you talk for hours about your favorite games...rattle off level by level synopses of entire games from memory...explain what made your favorite moments in gaming history so great...go off on various game-related tangents and anecdotes... Be passionate about wanting to work at IW. We always ask, "Have you played our game? All the way through? MP and SP?" ゲームについて情熱的にしてください。 あなたがfirst-person shootersに打ち込んでいることは大きいです。 けれどもあなたはほかに何をプレーしますか? 我々が知ることを望むことの1つがあなたがビデオの中に多様な関心を得るか否かにかかわらず;あなたがただ軍のfirst-person shooter / シミュレーションよりもっとプレーするゲームです。 レース、RPG、MMOs、スポーツ、飛行、RTS、三人称アクション/冒険platformersとワールド/生活シミュレーションはすべて良い事、例えばです。 これの理由は我々が時々ただ他のゲームだけではなく他のジャンルからの最も良い要素の若干をとって、若干の方法の中にそれらを改変して、そしてそれらを我々自身のものにするということです。 多数のコンピュータシステムの上に同じく多種多様なゲームをすることはもっと多くのフレキシブルで、そして設計者として用途が広いためにあなたが潜在的を得ることを示します。 何がゲームを面白くするかについて、熟考された意見を得てください。 我々は、もしあなたがそうすることができたなら、あなたあなたのお気に入りゲームについての時間ごとの間の通話...メモリからの全部のゲームのレベル形式によってのレベルから外れたがた...が何があなたのお気に入り瞬間がゲーミングの歴史の中にそれほど素晴らしくしたか説明して...さまざまなゲーム関連のtangentと逸話に出発することに非常に感銘を受けるでしょう・・・。 IWで働くことを望むことに熱心であってください。 我々が常に尋ねます、「あなたは我々のゲームをしましたか? 完全にすべての方法? MPとSP?」 What design positions are available at IW? どんなデザインポジションがIWで利用可能ですか? Geometry building, gameplay scripting, and hybrids (people who can do both.) We re looking for creative individuals with a proven ability to deliver tangible results. Every designer at IW has built geometry and/or done single-player C-style scripting, at some point prior to working here, be it in the mod community or at a previous job. ジオメトリ建物、ゲームプレイスクリプティングと「ハイブリッド」(両方ともをすることができる人々) 我々は目に見える結果を与えるために証明された能力で創造的な個人のために見えています。 IWにおいてのすべての設計者がジオメトリを作って、そして/あるいはシングル-プレーヤーC-文体スクリプティングをしました、ある時点で、ここで機能する前に、modコミュニティの中に、あるいは前の仕事においてそれであってください。 Geometry building ジオメトリビルディング Geometry builders are skilled at visual composition and raw world/environmental modeling skills, while being conscientious about managing system resources and the effect that environment has on gameplay. They are tasked to create buildings and terrain from scratch, and flesh out roughed-in 2D or 3D blockouts to a high degree of detail and design and create multiplayer levels. In the late stages of our projects, geometry builders are on standby to deliver additional geometry or structural modifications to any level as needed. For this position, you should be extremely proficient with 3D modeling either in proprietary tools (Radiant, UnRealEd, Hammer, etc) and/or commercial 3D packages. Be prepared to show us a portfolio of phenomenal screenshots for fully playable 3D levels for an existing title or personal project. ジオメトリビルダーは、システムリソースと環境がゲームプレイに与える影響を処理することに関して注意深い間に、視覚合成と生のワールド/環境のモデリングスキルに熟練しています。 それらはゼロから建築物と地形を作って、そしてディテールと設計の高い度に概略を書かれた2Dか、あるいは3Dblockoutsに肉付けをして、そしてマルチプレ-ヤーレベルを作る仕事を与えられます。 我々のプロジェクトのレイトステージの中に、必要とされるように、ジオメトリビルダーがどんなレベルにでも付加的ジオメトリあるいは構造的な改善を与える頼りにいます。 このポジションのために、あなたは専有のツール(Radiant、UnRealEd、ハンマー、など)そして/あるいは商用3Dパッケージの中に同様3Dモデリングで極めて熟達するべきです。 我々に既存のタイトルあるいは個人的プロジェクトのための完全にプレーすることができる3Dレベルのための目を見張るようなスクリーンショットのポートフォリオを見せる用意を整えてください。 Gameplay scripting ゲームプレイスクリプティング Our lead scripter described this as a role for designers who like to be independent and less reliant on a coder to bring their visions to life. A gameplay scripter has a strong feel and objectivity for what works and what doesn t from an end-user s perspective. For this position, you must thrive on creating the minute-to-minute firefights, action sequences, and holy shit moments that keep gamers coming back for more. You are experienced with C-style scripting languages and the ability to think like a programmer to solve problems to accomplish your vision from start to finish. You feel comfortable writing script to handle gameplay systems such as basic AI behavior, vehicle movement, scripted sequences, and more. 我々の先行scripterはこれを「生活に(彼・それ)らのビジョンを持って来るために無所属で、そしてコーダーにそれほど依存していないことを好むデザイナー」のための役割だと記述しました。 何の仕事か、そして何がエンドユーザの見地からそうしないかについて、ゲームプレイscripterが強い感触と客観性を持っています。 このポジションのために、あなたは戻って来ているゲーム愛好家をさらに多くのためにしておく分から分への射撃戦、行動シーケンスと神聖な麻薬瞬間を引き起こすことに生きがいを覚えなくてはなりません。 あなたはプログラマのように始めから仕上げまであなたのビジョンを達成する問題を解決しようと思うためにC-文体スクリプティング言語と能力で経験豊かです。 あなたは基本AI振舞い、車両動作、原稿どおりのシーケンスとさらに多くのようなハンドルゲームプレイシステムに快適な執筆スクリプトを感じます。 Great! What else do I get to do at IW as a designer? 素晴らしい! 私はIWでデザイナーとして十分に役を果nたすためにほかに何を取りますか? Initiative matters! As Tyler Durden would say, "You decide your own level of involvement." イニシアチブが重要です! タイラー・ダーデンが「あなたは掛かり合いのあなた自身のレベルを決定します。」と、言うであろうように。 Conceive of mind blowing, never-seen-before moments of gameplay and then direct mo-cap actors to bring your vision to life. Implement the whole thing. Push the envelope by designing missions that use non-standard gameplay. Change people s expectations for games. Work closely with animators, artists, and sound engineers to weave the best assets in the industry into content you can play. Prototype new gameplay systems in multiplayer and singleplayer. Requisition the assets needed to make your vision happen. You re the producer for your mission. Collaborate with programmers and animators to make AI combatants more lifelike and believable. Use your programming skills to improve the tools you use everyday. Jump in and add that feature that would make Radiant better. Whip up a front end that helps the entire company work. Listen to voice audition samples and pick the talent that works perfectly for your missions. Write dialogue for the missions you re responsible for, then direct top industry voice talent in achieving your moments. Design missions that use instantly recognizable themes, to lend context to gameplay. Make something cool and new, then blow away the entire company in the theater on Monday mornings. 爆発している、前に決して - 見られた - ことがない心についてゲームプレイそして次に生活にあなたのビジョンを持って来る直接mo-capアクターの瞬間を考え出してください。 インプリメント、もの全体。 非標準ゲームプレイを使うミッションを設計することによって、包絡線を超えてください。 ゲームのための変化の人々の期待。 あなたキャンがプレーする目次の中に産業の中に最も良い資産を織り込むためにしっかりとアニメ作家、アーティストとサウンドエンジニアと共に働いてください。 マルチプレ-ヤーとsingleplayerの中に新しいゲームプレイシステムのプロトタイプを作ってください。 要求、資産、があなたのビジョンを起きさせる必要がありました。 あなたはあなたのミッションのためのプロデューサーです。 AI戦闘員をいっそう真に迫っていて、そして信じられさせるためにプログラマとアニメ作家と協力してください。 あなたのプログラム作成スキルをあなたが毎日使うツールを改善するために使ってください。 Radiantをもっと良くするであろうその特徴に飛び込んで、そして加えてください。 全部の会社作品を助けるフロントエンドの上に吹き抜けてください。 完全にあなたのミッションのためのボイスオーディションサンプリングとうまくいくpick、才能、へのリスン。 あなたの瞬間を達成することにあなたが責任があるミッション、それから直接トップ産業ボイスの才能のためのダイアログを書いてください。 ゲームプレイに脈絡を与えるために、直ちに識別可能なテーマを使うデザインミッション。 何かをクールで、そして新しくしてください、それから月曜日の朝に劇場の中に全部の会社を爆発してください。 What is the design team like? デザインチームはどんなですか? We emphasize the need to exercise responsibility, a sense of ownership, and design sense on whatever we are working on - when something doesn t seem fun or just isn t working, we expect to hear people bring these issues up and say "we gotta fix this and here are some ways we could do it" as opposed to "I m just following orders...tell me what to do." 我々が一体何上で作業しているかについて、我々は動作試験応答性、オーナーシップの感覚とデザイン感覚に必要を強調します - 何かが面白そうに思われません、あるいはただ機能していないだけであるとき、我々は人々が上へこれらの交付を持って来て、そして、反対されるように、「我々はこれを修理しなければならなくて、そしてここで我々がそれをすることができた若干の方法です」と言うのを聞くことを予期します、から「私はただオーダーの後であって...私に何をするべきか言います」。 We keep our team roles flexible - scripters with art/geo ability get to use their art/geo skills, and geo guys with scripting ability still get to create gameplay. You never know what will happen over the course of a project. 我々は我々のチームロールをフレキシブルにしておきます - 芸術/ geo能力を持っているscriptersが使用に(彼・それ)らの芸術/ geoスキルを取ります、そしてスクリプティング能力スチルを持っているgeo人たちがゲームプレイを作ることができます。 あなたは決してプロジェクトの間に何が起きるであろうか知りません。 Our team culture tends to steer away from the idea of writing reams of design documentation. Or following such docs and schedules to the letter. Being able to originate concepts, document them succinctly, and pitch your ideas are skills that we value, but these alone will not get you hired. At IW, there is a high premium placed on designers who can actually make stuff (geo) and/or make stuff happen (scripting). How do you guys make design decisions? Do I get any creative freedom? 我々のチーム文化はデザインの執筆リーム(1リーム=500枚)の考えから離れてドキュメンテーションの舵を取る傾向があります。 あるいはこのようなドキュメンテーションと予定表によれば文字に。 簡潔にコンセプト、文書彼らを創作することが可能である、そして程度であって、あなたの考えはあなたが調達した我々価値感、しかしこれらだけが取らないであろうスキルです。 IWに実際に(geo)「材料を作って」、そして/あるいは(スクリプティング)「材料を起きさせる」ことができるデザイナーに対して与えられた高いプレミアムが、そこに、あります。 君たちがどのようにデザイン判断をしますか? 私は創造的な自由を取りますか? At the working on a mission level, design decisions are generally left up to the scripter or whoever originated/championed the concept. If it works, great. If not, we find a way to make it good or find a better alternative. We avoid micromanagement like the plague. During times of heavy production, there are weekly reviews of missions in the IW theater, where we play through the level with a group of peers present and give (sometimes very frank) feedback on what we see. 「ミッション上で作業すること」レベルにおいて、設計デシジョンが一般にscripterあるいは考えを創作して / 擁護した人は誰にでも任せられます。 もしそれが機能するなら、素晴らしい。 もしそうでなければ、我々はそれを良い事にする方法を見いだします、あるいは発見はもっと良い選択肢を見いだします。 我々は伝染病のような極小管理を避けます。 激しい生産の時代の間に、IW劇場の中にミッションの毎週見直しがあります、そしてそこで我々は同輩現在のグループと共にレベルを通してプレーして、そして、我々が何を見るかについて、(時々非常に率直な)フィードバックをします。 All developers at IW are encouraged to originate new concepts and features which go onto the many bulletin boards around the office in the form of index cards. Some of our designers have such diverse talents that they are able to go off on their own initiative, prototype new ideas from scratch, and demo them to the whole team. Our rule is, "If it s cool, it goes in the game." IWにおいてのすべてのデベロッパーはインデックスカードのフォームの中にオフィスの周りに多くの掲示板に行く新しいコンセプトと機能を創作するよう奨励されます。我々の設計者の若干がそれらが(彼・それ)ら自身のイニシアチブに出発して、ゼロから新しい考えのプロトタイプを作って、そしてチーム全体にそれらをデモすることが可能であるような多様な才能を得ます。我々のルールはそうです、「もしそれがクールであるなら、それはゲームに入ります」。 Some design decisions are generally based on having a good measure of buy-in from the team. This happens in situations where nobody seems to have a great answer. On rare occasions, one of the leads or the project lead may step in and make the final call on a contentious issue. 若干の設計判断が一般にチームから buy-in の良い手段を受け取っていることに基づいて行なわれます。 これは誰も素晴らしい答を得るように思われない状態の中に起きます。 まれな場合に、先行あるいはプロジェクト先行の1つは論争的な発行に関して最終のコールに足を踏み入れて、そして作るかもしれません。 Other decisions to change the game are made as a result of end-user usability testing. We bring in complete strangers to play our game in a separate room monitored by video cameras and take notes on everything that goes awry. It s also fun to see what unexpected things occur when observing someone who has never played your game before. 変化、ゲーム、への他のデシジョンがエンドユーザ有用性テストの結果としてされます。 我々は我々のゲームをするコンプリート見知らぬ人の中にビデオによってモニターされた別個の部屋の中にカメラを持って来て、そして曲って行くすべてでメモをとります。 どんな意外なことが、前に一度もあなたのゲームをしたことがない誰かを観察するとき、起こるか見ることは同じく面白いです。 There are also many informal hallway meetings where discussions are held and decisions get made. People drop in or out at will, depending on how interested they are in that particular discussion. In general, buy-in is very important. Great games are made when everyone believes in what they re doing. 同じく解説が行なわれる、そしてデシジョンがされる多くの非公式の「廊下のミーティング」があります。 それらがあの特定の解説にどれぐらい興味を持っているかによって、意志の中にあるいは離れて緩和に居住してください。 一般に、 buy-in は最重要です。 皆がそれらが何の中にしているか信じるとき、素晴らしいゲームが作られます。 Have questions for the IW Design Team on how to become a designer? Join the discussion on the forums here どのようにデザイナーになるべきかについて、IWデザインチームのための質問を得ます? ジョイン、ここのフォーラムに関するディスカッション: [ How to Become a Designer at Infinity Ward http //www.infinityward.com/community/forum/index.php?topic=21472.0 ] (Original "http //www.infinityward.com/wiki/index.php?title=Become_A_Designer_At_Infinity_Ward") 名前 すべて読む
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参考画像 参考サイト Xbox360の映像をアナログテレビとフルHD液晶(デル UltraSharp 2405FPW)で比較 「Xbox 360」D5接続~コンポジット接続、VGA接続まで 接続方式別 画質比較画像集 HYUNDAI W240Dのレポ 参考画像 LG L194WT 横はみ出し―画像 1280×720で周波数は80―デッドラ 数種類の画像(他サイト) LG L226WTでテンプレの方法で調整 横のはみ出し具合の参考に―ロスプラデモ LCD-TV241XBR-2にVGAで接続 16:9比率の360画面―アイマス BenQのFP94VWとHDTV FP94VW―ブルドラ HDTVにD4接続―ブルドラ eX.vision EXV220W ロスプラ体験版での画面調整 ―標準状態 ―限界まで伸ばしてみた ―伸ばした後に水平位置調整 ―標準状態でのレーダー ―限界まで伸ばしたレーダー LG L226WA [VGA接続]-横はフルで上下黒帯16:9.5ぐらい 箱○側の解像度を1280×1024にしてモニタ側の周波数やら水平位置は自動調整 ―L226WTのロスプラの画像と同じ画面 ―L226WTのロスプラの画像と同じ画面比較 ―L194WTのデッドラの画像と同じ画面 ―L194WTのデッドラの画像と同じ画面比較 ―動画(1280x720)を再生 [コンポーネント接続]-上下黒帯16:9表示 コンポネケーブル 箱○の出力をD4、L226WAをメニュー→画面サイズ→オリジナルに設定 ―動画(1280x720)を再生 比較画像 ―設定別画像-ショパン Westinghouse L1610NW [VGA接続] ―ダッシュボード ―信号の入力状態 [ゲーム画面]アサシンクリード ―横から見た画面 ―上から見た画面 ―下から見た画面 ―正面から見た画面 [ゲーム画面]デッドライジング ―正面から見た画面 [LCD Delay Checker] ―遅延 VAIOのモニタ(VGP-D17SM1) [HDMI→DVI-Dで接続]360側が4 3で1280×1024(5 4) ―ダッシュボード [ゲーム画面]真ん中の◯が微妙に楕円になっている ―Halo3 [動画再生]やっぱり縦長になっている ―ギ◯グ漫画日和 [その他] ―変換アダプタ ―型番 HYUNDAI W241DG [LCD Delay Checker] ―遅延1 ―遅延2
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Ophthalmol. 107, 991-997. ●Chylack, L.T., Jr., Peterson, L.E., Feiveson, A.H., et al., 2009. NASA study of cataract in astronauts (NASCA). Report 1 Cross-sectional study of the relationship of exposure to space radiation and risk of lens opacity. Radiat. Res. 172, 10-20. ●Chylack, L.T., Jr., Wolfe, J.K., Singer, D.M., et al., 1993. The Lens Opacities Classification System III. The Longitudinal Study of Cataract Study Group. Arch. Ophthalmol. 111, 831-836. ●Ciraj-Bjelac, O., Rehani, M.M., Sim, K.H., Liew, H.B., Vano, E. and Kleiman, N.J., 2010. Risk for radiation induced cataract for staff in interventional cardiology Is there reason for concern? Catheter. Cardio. Inte. 76, 826-834. ●Cogan, D.G. and Donaldson, D.D., 1951. Experimental radiation cataracts. I. Cataracts in the rabbit following single x-ray exposure. AMA. Arch. Ophthalmol. 45, 508-522. ●Cogan, D.G., Donaldson, D.D., Goff, J.L., et al., 1953. Experimental radiation cataract. III. Further experimental studies on X-ray and neutron irradiation of the lens. AMA. Arch. Ophthalmol. 50, 597-602. ●Cogan, D.G., Donaldson, D.D., Reese, A.B., 1952. Clinical and pathological characteristics of radiation cataract. AMA. Arch. Ophthalmol. 47, 55-70. ●Cogan, D.G. and Dreisler, K.K., 1953. Minimal amount of x-ray exposure causing lens opacities in the human eye. AMA. Arch. Ophthalmol. 50, 30-34. ●Congdon, N., Vingerling, J.R., Klein, B.E., et al., 2004. Prevalence of cataract and pseudophakia/aphakia among adults in the United States. Arch. Ophthalmol. 122, 487-494. ●Courtois, Y., Tassin, J., Treton, J., 1981.Aging of lens epithelial cells a critical step in cataractogenesis. In Sears, M. (Ed.), New Directions in Ophthalmic Research. Yale University Press, New Haven, pp. 69-76. ●Cucinotta, F.A., Manuel, F.K., Jones, J., et al., 2001. Space radiation and cataracts in astronauts. Radiat. Res. 156, 460-466. ●Day, R., Gorin, M.B., Eller, A.W., 1995. Prevalence of lens changes in Ukrainian children residing around Chernobyl. Health Phys. 68, 632-642. ●Di Paola, M., Bianchi, M., Baarli, J., 1972. RBE values for lens opacification in mice exposed to a 400-MeV neutron beam. In Radiobiological Applications of Neutron Irradiation. International Atomic Energy Agency, Vienna, pp. 147-165. ●Di Paola, M., Bianchi, M., Baarli, J., 1978. Lens opacification in mice exposed to 14- MeV neutrons. Radiat. Res. 73, 340-350. ●Dynlacht, J.R., Tyree, C., Valluri, S., et al., 2006. Effect of estrogen on radiation-induced cataractogenesis. Radiat. Res. 165, 9-15. ●Dynlacht, J.R., Valluri, S., Lopez, J., et al., 2008. Estrogen protects against radiation-induced cataractogenesis. Radiat. Res. 170, 758-764. ● ↑眼 7. Respiratory system 呼吸器系 ●Abramson, N. and Cavanaugh, P.J., 1973. Short-course radiation therapy in carcinoma of the lung. A second look. Radiology 108, 685-687. ●Anscher, M.S., Kong, F.M., Andrews, K., et al., 1998. Plasma transforming growth factor beta1 as a predictor of radiation pneumonitis. Int. J. Radiat. Oncol. Biol. Phys. 41, 1029-1035. ●Anscher, M.S., Thrasher, B., Rabbani, Z., et al., 2006. Antitransforming growth factor- beta antibody 1D11 ameliorates normal tissue damage caused by high-dose radiation. Int. J. Radiat. Oncol. Biol. Phys. 65, 876-881. ●Anscher, M.S., Thrasher, B., Zgonjanin, L., et al., 2008. Small Molecular Inhibitor of Transforming Growth Factor-beta Protects Against Development of Radiation-Induced Lung Injury. Int. J. Radiat. Oncol. Biol. Phys. 71, 829-837. ●Arpin, D., Perol, D., Blay, J.Y., et al., 2005. Early variations of circulating interleukin-6 and interleukin-10 levels during thoracic radiotherapy are predictive for radiation pneumonitis. J. Clin. Oncol. 23, 8748-8756. ●Benoist, M.R., Lemerle, J., Jean, R., et al., 1982. Effects of pulmonary function of whole lung irradiation for Wilm s tumour in children. Thorax 37, 175-180. ●Bentzen, S.M., Skoczylas, J.Z., Bernier, J., 2000. Quantitative clinical radiobiology of early and late lung reactions.Int. J. Radiat. Biol. 76, 453-462. ●Boersma, L.J., Damen, E.M., de Boer, R.W., et al., 1994. Dose-effect relations for local functional and structural changes of the lung after irradiation for malignant lymphoma. Radiother. Oncol. 32, 201-209. ●Boersma, L.J., Damen, E.M., de Boer, R.W., et al., 1993. A new method to determine dose-effect relations for local lung-function changes using correlated SPECT and CT data. Radiother. Oncol. 29, 110-116. ●Boersma, L.J., Damen, E.M., de Boer, R.W., et al., 1996. Recovery of overall and local lung function loss 18 months after irradiation for malignant lymphoma. J. Clin.Oncol. 14, 1431-1441. ●Brooks, A.L., Guilmette, R.A., Hahn, F.F., et al., 1992. Distribution and biological effects of inhaled 239Pu(NO3)4 in cynomolgus monkeys. Radiat. Res. 130, 79-87. ●Burger, A., Loffler, H., Bamberg, M., et al., 1998. Molecular and cellular basis of radiation fibrosis. Int J Radiat Biol 73, 401-408. ●Chen, Y., Hyrien, O., Williams, J., et al., 2005. Interleukin (IL)-1A and IL-6 applications to the predictive diagnostic testing of radiation pneumonitis. Int. J. Radiat. Oncol. Biol. Phys. 62, 260-266. ●Coggle, J.E., 1987. Proliferation of type II pneumonocytes after X-irradiation. Int. J. Radiat. Biol. Relat. Stud. Phys. Chem. Med. 51, 393-399. ●Coggle, J.E., Lambert, B.E., Moores, S.R., 1986. Radiation effects in the lung. Environ. Health Perspect. 70, 261-291. ●Dagle, G.E. and Sanders, C.L., 1984. Radionuclide injury to the lung. Environ. Health Perspect. 55, 129-137. ●De Jaeger, K., Seppenwoolde, Y., Kampinga, H.H., et al., 2004. Significance of plasma transforming growth factor-beta levels in radiotherapy for non-small-cell lung cancer. Int. J. Radiat. Oncol. Biol. Phys. 58, 1378-1387. ●Dubray, B., Henry-Amar, M., Meerwaldt, J.H., et al., 1995. Radiation-induced lung damage after thoracic irradiation for Hodgkin s disease the role of fractionation. Radiother. Oncol. 36, 211-217. ● ↑呼吸器 8. Urinary Tract 尿路 ●Alpen, E.L. and Stewart, F.A., 1984. Radiation nephritis and anaemia a functional assay for renal damage afterirradiation. Br. J. Radiol. 57, 185-187. ●Antonakopoulos, G.N., Hicks, R.M., Berry, R.J., 1984. The subcellular basis of damage to the human urinary bladder induced by irradiation. J. Pathol. 143, 103-116. ●Antonakopoulos, G.N., Hicks, R.M., Hamilton, E., et al., 1982. Early and late morphological changes (including carcinoma of the urothelium) induced by irradiation of the rat urinary bladder. Br. J. Cancer 46, 403-416. ●Cassady, J.R., 1995. Clinical radiation nephropathy.Int. J. Radiat. Oncol. Biol. Phys. 31, 1249-1256. ●Cheng, J.C., Schultheiss, T.E., Wong, J.Y., 2008. Impact of drug therapy, radiation dose, and dose rate on renal toxicity following bone marrow transplantation. Int. J. Radiat. Oncol. Biol. Phys. 71, 1436-43 ●Dawson, L.A., Kavanagh, B.D., Paulino, A.C., et al., 2010. Radiation-associated kidney injury. Int. J. Radiat. Oncol. Biol. Phys. 76, S108-S115. ●Dewit, L., Anninga, J.K., Hoefnagel, C.A., et al., 1990. Radiation injury in the human kidney a prospective analysis using specific scintigraphic and biochemical endpoints. Int. J. Radiat. Oncol. Biol. Phys. 19, 977-983. ●Dewit, L., Verheij, M., Valdes Olmos, R.A., et al., 1993. Compensatory renal response after unilateral partial and whole volume high-dose irradiation of the human kidney. Eur. J. Cancer 29A, 2239-2243. ●Dorr, W. and Beck-Bornholdt, H.P., 1999. Radiation-induced impairment of urinary bladder function in mice fine structure of the acute response and consequences on late effects. Radiat. Res. 151, 461-467. ●Dorr, W. and Bentzen, S.M., 1999. Late functional response of mouse urinary bladder to fractionated X-irradiation. Int. J. Radiat. Biol. 75, 1307-1315. ●Dorr, W., Eckhardt, M., Ehme, A., et al., 1998. Pathogenesis of acute radiation effects in the urinary bladder. Experimental results. Strahlenther. Onkol. 174 Suppl 3, 93-95. ●Dorr, W. and Schultz-Hector, S., 1992. Early changes in mouse urinary bladder function following fractionated X irradiation. Radiat. Res. 131, 35-42. ● ↑尿路 9. Musculoskeletal system 筋骨格系 ●Adams, G.R., Caiozzo, V.J., Haddad, F., et al., 2002. Cellular and molecular responses to increased skeletal muscle loading after irradiation. Am. J. Physiol. Cell Physiol. 283, C1182-C1195 ●Arnold, M., Stas, P., Kummermehr, J., et al., 1998. Radiation-induced impairment of bone healing in the rat femur effects of radiation dose, sequence and interval between surgery and irradiation. Radiother. Oncol. 48, 259-265. ●Bakker, B., Van der Eerden, B.C., Koppenaal, D.W., et al., 2003. Effect of x-irradiation on growth and the expression of parathyroid hormone-related peptide and Indian hedgehog in the tibial growth plate of the rat. Horm. Res. 59, 35-41. ●Bliss, P., Parsons, C.A., Blake, P.R., 1996. Incidence and possible aetiological factors in the development of pelvic insufficiency fractures following radical radiotherapy. Br. J. Radiol. 69, 548-554. ●Blomlie, V., Rofstad, E.K., Talle, K., et al., 1996. Incidence of radiation-induced insufficiency fractures of the female pelvis evaluation with MR imaging. AJR Am. J. Roentgenol. 167, 1205-1210. ●Colella, G., Cannavale, R., Pentenero, M., et al., 2007. Oral implants in radiated patients a systematic review. Int. J. Oral Maxillofac. Implants 22, 616-622. ●Collins, C.A., Olsen, I., Zammit, P.S., et al., 2005. Stem cell function, self-renewal, and behavioral heterogeneity of cells from the adult muscle satellite cell niche. Cell 122, 289-301. ●Damron, T.A., Mathur, S., Horton, J.A., et al., 2004. Temporal changes in PTHrP, Bcl-2, Bax, caspase, TGF-beta, and FGF-2 expression following growth plate irradiation with or without radioprotectant. J. Histochem. Cytochem. 52, 157-167. ● ↑筋・骨格 10. Endocrine system 内分泌系 ●Adams, M.J., Lipsitz, S.R., Colan, S.D., et al., 2004. Cardiovascular status in long-term survivors of Hodgkin s disease treated with chest radiotherapy. J. Clin. Oncol. 22, 3139-3148 ●Agha, A., Sherlock, M., Brennan, S., et al., 2005. Hypothalamic-pituitary dysfunction after irradiation of nonpituitary brain tumors in adults. J. Clin. Endocrinol. Metab. 90, 6355-6360. ●Bath, L.E., Anderson, R.A., Critchley, H.O., et al., 2001. Hypothalamic-pituitary-ovarian dysfunction after prepubertal chemotherapy and cranial irradiation for acute leukaemia. Hum. Reprod. 16, 1838-1844. ●Brennan, B.M. and Shalet, S.M., 2002. Endocrine late effects after bone marrow transplant. Br. J. Haematol. 118, 58-66. ●Cohen, L.E., 2005. Endocrine late effects of cancer treatment. Endocrinol. Metab. Clin. North Am. 34, 769-89, xi. ●Cohen, L.E., 2003. Endocrine late effects of cancer treatment. Curr Opin Pediatr 15, 3-9. ●Constine, L.S., Konski, A., Ekholm, S., et al., 1988. Adverse effects of brain irradiation correlated with MR and CT imaging. Int. J. Radiat. Oncol. Biol. Phys. 15, 319-330. ●Constine, L.S., Woolf, P.D., Cann, D., et al., 1993. Hypothalamic-pituitary dysfunction after radiation for brain tumors. N. Engl. J. Med. 328, 87-94. ●Crowne, E.C., Moore, C., Wallace, W.H, et al., 1992. A novel variant of growth hormone (GH) insufficiency following low dose cranial irradiation. Clin. Endocrinol (Oxf) 36, 59-68. ●Darzy, K.H. and Shalet, S.M., 2003. Radiation-induced growth hormone deficiency.Horm. Res. 59 Suppl 1, 1-11. ●Davis, S., Kopecky, K.J., Hamilton, T.E., et al., 2004. Thyroid neoplasia, autoimmune thyroiditis, and hypothyroidism in persons exposed to iodine 131 from the hanford nuclear site. JAMA 292, 2600-2613. ● ↑内分泌 11. Nervous system 神経系 ●Ang, K.K., Jiang, G.L., Feng, Y., et al., 2001. Extent and kinetics of recovery of occult spinal cord injury. Int. J. Radiat. Oncol. Biol. Phys. 50, 1013-1020. ●Ang, K.K., Jiang, G.L., Guttenberger, R., et al., 1992. Impact of spinal cord repair kinetics on the practice of altered fractionation schedules. Radiother. Oncol. 25, 287-294. ●Ang, K.K., Jiang, G.L., Guttenberger, R., et al., 1992. Impact of spinal cord repair kinetics on the practice of altered fractionation schedules. Radiother. Oncol. 25, 287- 294. ●Ang, K.K., Price, R.E., Stephens, L.C., et al., 1993. The tolerance of primate spinal cord to re-irradiation. Int. J. Radiat. Oncol. Biol. Phys. 25, 459-464. ●Ang, K.K., Van der Kogel, A.J., Van der Schueren, E., 1983. The effect of small radiation doses on the rat spinal cord the concept of partial tolerance. Int. J. Radiat .Oncol. Biol. Phys. 9, 1487-1491. ●Armstrong, G.T., Liu, Q, Yasui, Y., et al., 2009. Long-term outcomes among adult survivors of childhood central nervous system malignancies in the childhood cancer survivor study. J.Natl. Cancer Inst. 101, 046-958. ●Bijl, H.P., Van Luijk, P., Coppes, R.P., et al., 2003. Unexpected changes of rat cervical spinal cord tolerance caused by inhomogeneous dose distributions. Int. J. Radiat. Oncol. Biol. Phys. 57, 274-281. ●Bijl, H.P., Van Luijk, P., Coppes, R.P., et al., 2006. Influence of adjacent low-dose fields on tolerance to high doses of protons in rat cervical spinal cord. Int. J. Radiat. Oncol. Biol. Phys. 64, 1204-1210. ●Brown, W.R., Blair, R.M., Moody, D.M., et al., 2007. Capillary loss precedes the cognitive impairment induced by fractionated whole-brain irradiation a potential rat model of vascular dementia. J. Neurol. Sci. 257, 67-71. ●Calingasan, N.Y., Huang, P.L., Chun, H.S., et al., 2000. Vascular factors are critical in selective neuronal loss in an animal model of impaired oxidative metabolism. J. Neuropathol. Exp. Neurol. 59, 207-217. ●Chow, B.M., Li, Y.Q., Wong, C.S., 2000. Radiation-induced apoptosis in the adult central nervous system is p53-dependent. Cell Death Differ. 7, 712-720. ●Coderre, J.A., Morris, G.M., Micca, P.L., et al., 2006. Late effects of radiation on the central nervous system role of vascular endothelial damage and glial stem cell survival. Radiat. Res. 166, 495-503. ●Constine, L.S., Konski, A., Ekholm, S., et al., 1988. Adverse effects of brain irradiation correlated with MR and CT imaging. Int. J. Radiat. Oncol. Biol. Phys. 15, 319-330. ●Crossen, J.R., Garwood, D., Glatstein, E., et al., 1994. Neurobehavioral sequelae of cranial irradiation in adults a review of radiation-induced encephalopathy. J. Clin. Oncol. 12, 627-642. ●Debus, J., Hug, E.B., Liebsch, N.J., et al., 1997. Brainstem tolerance to conformal radiotherapy of skull base tumors. Int J. Radiat Oncol. Biol. Phys 39, 967-975. ●Dische, S., Martin, W.M., Anderson, P., 1981. Radiation myelopathy in patients treated for carcinoma of bronchus using a six fraction regime of radiotherapy. Br. J. Radiol. 54, 29-35. ●Dische, S. and Saunders, M.I., 1989. Continuous, hyperfractionated, accelerated radiotherapy (CHART) an interim report upon late morbidity. Radiother.Oncol.. 16, 65-72. ● ↑神経 電中研からICRP pub.118に対する→コメント 2012/03/30 ICRPの新報告書(Publication 118)案に対する当センターのコメント 1.全体を通して (1) 具体的な年間の規制値と見紛われる数字を出すべきではない。(循環器、眼) (2)リスクに関するがんと非がんの不整合を持ちこむべきではない。(循環器) (3)重要な結論に係る部分については、国連機関であるUNSCEARでのauthoriseを経るべきである。(循環器、眼) 2.心血管系・脳血管系について(Section 2.5 and 4.6) (1) 分割照射の知見をベースにしたモデルをchronicに外挿して、acute, fractionated, chronicを同じと判断すべきではない (para 666, Appendix B) (2) 低線量・低線量率における循環器疾患誘導機構を説明すべきである(para 220-229, 669) (3) 血管系の解剖学的記載・モデル検討を行うべきである(para 172-175, Appendix B) (4) 線形の線量反応関係を仮定してERR/Gyを0.5Gyに適用しているが、現在のモデルからはそれは担保されておらず、不適切である(para 663, 664, Appendix B) 3.眼について(Section 2.6 and 4.7) (1) chronicでは疫学と生物学的知見の双方で一貫性のある証拠が十分に蓄積しておらず、その状況で急性・分割の判断をchronicに外挿すべきではない。(para 677-679) (2) 混濁と白内障を明確に区別して結論を導くべきである。(para 678-680) (3) 重要な結論を導く部分では正式な論文を根拠として提示すべきである 電中研からのは、あわせて→ココも。 名前 tags ICRP,pub.118 タグ一覧
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
https://w.atwiki.jp/jpops/pages/12687.html
NITRO MICROPHONE UNDERGROUNDをお気に入りに追加 NITRO MICROPHONE UNDERGROUNDのリンク #bf Amazon.co.jp ウィジェット NITRO MICROPHONE UNDERGROUNDの報道 絶景音楽配信メディア「THAT IS GOOD」第13弾にZEN RYDAZが登場!愛染eyezen、なかむらみなみらもゲストで参加 - Qetic 絶景音楽配信メディア「THAT IS GOOD」第13弾にZEN RYDAZが登場!愛染eyezen、なかむらみなみらもゲストで参加 (2021年12月7日) - エキサイトニュース <sagami original presents SABISHINBO NIGHT 2021>、豪華アーティストを迎え人数を限定した有観客開催決定(BARKS) - Yahoo!ニュース - Yahoo!ニュース 【ライヴレポート】『DIAMOND FES 2021 AUTUMNHIPHOP ARTIST in Zepp Yokohama』2021年11月8 at KT Zepp Yokohama(OKMusic) - Yahoo!ニュース - Yahoo!ニュース 元DEXPISTOLSのDJ MAARとPART2STYLEのNISI-Pによる新ユニット・MIMIQが1stシングル「A NUH LIE」をリリース - Qetic ニトロ、我リヤ、韻踏、餓鬼レン、KEN THE 390そろい踏みのヒップホップイベント開催(音楽ナタリー) - Yahoo!ニュース - Yahoo!ニュース TARO SOULが全曲セルフプロデュースのアルバム発売、KEN THE 390&SKY-HIやDABO参加 - 音楽ナタリー Gucci Princeが多数ゲスト迎えた新作リリース決定、キャッチーなギャルチューン先行配信(コメントあり) - 音楽ナタリー SHAKKAZOMBIE - BIG-O DA ULTIMATE - ele-king.net 「隅田川怒涛」クロージングイベントの全プログラム発表、ラッパー×ドラマーの生ライブやUAの朗読も - 音楽ナタリー 「OSUMIは怒るだろうな」 ヒップホップ史に名を刻む〈SHAKKAZOMBIE〉の “OSUMI”追悼座談会 (2021年7月18日) - エキサイトニュース BIG-Oことオオスミタケシの貴重な秘蔵映像満載。SHAKKAZOMBIE、“BIG BLUE (MURO s KG Remix) Feat. IGNITION MAN, SUIKEN, MACKA-CHIN, DABO, GORE-TEX”MV公開 - TOWER RECORDS ONLINE - TOWER RECORDS ONLINE BIG-O こと故オオスミタケシに捧げるトリビュートEP『BIG-O DA ULTIMATE』が発表 - HYPEBEAST BIG-OトリビュートにBIMらCDSメンバーやTOSHI-LOWらロック勢も参加、ニトロ&MURO曲MV公開(IGNITION MAN&TSUTCHIEコメントあり / 動画あり) - ナタリー 【特集】KEEP WALKING ~ 私が歩んできた道~ | Vol. 1 万美 (書道家) - FNMNL ニトロ・SUIKEN、ソロシングル第2弾はMURO&DEV LARGE「Checkmate」のパート2 - ナタリー オオスミタケシ a.k.a. Big-Oの追悼番組を彼の生誕日5/30にJ-WAVEで放送『J-WAVE SELECTION BIG THANKS, Big-O』 - PR TIMES Last Night DJs Changed My Life──細田日出夫 aka JAM、ロング・インタヴュー - Qetic RUDEBWOY FACEが〈MEDZ〉より“RAGGAMUFFIN LIFE REMIX”をリリース!Zeebra、B.I.G.JOE、J-REXXXら参加 - Qetic 【TEAM 44BLOXの時を超えるコラボ】DJ SPACE KID、MARS MANIE,MIKRIS & DELIを迎えた新曲『Still Right Here』をリリース &トレイラー動画も公開! | ニュース - AbemaTIMES LITTLEとDABOが我が子への思いつづった新曲を共作「子供を抱っこしながらずっと歌ってた」(コメントあり / 動画あり) - ナタリー MULBE - FAST&SLOW - ele-king.net sankaraの新曲“Closely”が年末にリリース決定!NITRO MICROPHONE UNDERGROUNDのMACKA-CHINがプロデュース - Qetic 『夏の魔物SPECIAL MAMONOISM』にNITRO MICROPHONE UNDERGROUND、奇妙礼太郎ら出演へ 5日連続の無料配信番組も決定 - http //spice.eplus.jp/ 渋谷を映し出す豪華トーク&ライブの特別プログラム「SHIBUYA CULTURAL LIBRARY」がSUPER DOMMUNEにて配信決定 - EYESCREAM NITRO MICROPHONE UNDERGROUND、7人体制初の新曲「ナンカナイノカヨ」配信リリース 公式ECサイトもオープン - リアルサウンド 伝説の8人集団NITRO MICROPHONE UNDERGROUNDのおすすめ15選ご紹介! - ダンスニュースメディアサイト Dews (デュース) NITRO MICROPHONE UNDERGROUND、7本マイクの新章突入。Numbプロデュースの新曲発表 - BARKS NITRO MICROPHONE UNDERGROUNDが7人体制で初の新曲“ナンカナイノカヨ”を配信開始!公式ECサイトもオープン - Qetic NITRO MICROPHONE UNDERGROUND初の公式オンラインストアがSTORESでオープン - PR TIMES NITRO MICROPHONE UNDERGROUNDと家電量販店「デンキチ」がコラボ楽曲を制作 - CDJournal ニュース - CDJournal.com D.L a.k.a DEV LARGE(後編) | 音楽偉人伝 第19回 - ナタリー SUIKEN、エグゼクティブプロデュースに写真家cherry chill will.とDJ HAZIMEを迎えソロ第2章始動 - BARKS SUIKENのソロプロジェクト第2章が始動!約10年ぶり新曲リリース、MVも公開(動画あり / コメントあり) - 音楽ナタリー S-WORD が NITRO MICROPHONE UNDERGROUND からの脱退を発表 - HYPEBEAST NITRO MICROPHONE UNDERGROUND、S-WORDの脱退を発表 - BARKS NITROMICROPHONEUNDERGROUND ワンマンライブ「LIVE20」満員御礼 S-WORDの脱退を発表。7本マイクで新章へ。 - アットプレス(プレスリリース) NITRO MICROPHONE UNDERGROUNDがライブ「LIVE20」を開催|MUSIC - OPENERS NITRO MICROPHONE UNDERGROUND が9年ぶりのニューシングル『歩く TOKYO』を発表 - HYPEBEAST NITRO MICROPHONE UNDERGROUND新曲配信、今月末にワンマン「LIVE20」(動画あり) - ナタリー NITROが9年ぶりの新曲をリリース ニューシングル「歩くTOKYO」をひっさげ1月30日(木)渋谷TSUTAYAO-EASTでワンマンライブ決定! - アットプレス(プレスリリース) ニトロの特攻隊長!現在は松戸市議会議員も務める ラッパーDELIを紹介 | - ダンスニュースメディアサイト Dews (デュース) 「ミスター札付き」こと折り紙つきのラップ巧者 DABOの名曲20選 | - ダンスニュースメディアサイト Dews (デュース) ニトロ・マイクロフォン・アンダーグラウンド “LIVE19” をプレイバック | HYPEBEAST.JP - HYPEBEAST POGGY S FILTER|vol.7 DABOさん、MACKA-CHINさん、XBSさん(前編) - OPENERS POGGY S FILTER|vol.7 DABOさん、MACKA-CHINさん、XBSさん(後編) - OPENERS チケットを逃した⽅にも朗報。7年ぶりの再始動、NITROの会場限定オフィシャルグッズが解禁 - EYESCREAM ニトロ・マイクロフォン・アンダーグラウンドがガチャガチャ形式で豪華アイテムを販売 - HYPEBEAST NITRO MICROPHONE UNDERGROUND が “LIVE19” の会場限定で販売するオフィシャルグッズを独占先行公開 - HYPEBEAST 一時代を築いた伝説のヒップホップグループ NITRO MICROPHONE UNDERGROUND が7年ぶりに再始動 - HYPEBEAST 突然の活動休止から7年、伝説が再始動!“NITROMICROPHONEUNDERGROUND”復活! - アットプレス DJ HAZIME - 音楽ナタリー - 音楽ナタリー NITRO MICROPHONE UNDERGROUND - 音楽ナタリー - ナタリー 【第12回高校生RAP選手権】前大会の雪辱を晴らしリベンジ優勝 AK-69/NITRO MICROPHONE UNDERGROUNDらによる豪華ライブも | Daily News - Billboard JAPAN 【第12回高校生RAP選手権 in 幕張】NITRO MICROPHONE UNDERGROUND 緊急出演決定! - iFLYER NITRO MICROPHONE UNDERGROUNDが『第12回高校生RAP選手権』に参戦決定! - OKMusic 「高校生RAP選手権 in 幕張」でニトロ全員集合 - 音楽ナタリー ニトロBIGZAM、夢見るすべての人に捧げる新曲「I Got a Dream」を配信リリース - 音楽ナタリー 新バスケ雑誌「フライ」 第1号はジョーダン特集 - WWD JAPAN.com HIPHOPだから? ロックだから? ミーハーくらいでちょうどいい、というお話 - KAI-YOU.net ニトロ再集結!20年ぶり「さんピンCAMP」6時間の全容 - ナタリー DJ WATARAIがNITRO、LAMP EYE、SOUL SCREAMなどを収録した日本語ラップミックスをリリース | クラベリア - clubberia NITROの4MC集結した東京弐拾伍時、AKLOがフック歌う“病む街”のオマージュやMURO参加曲など縦軸にこだわった楽曲並ぶミニ作 - Mikiki SUIKEN×S-WORD 7年半ぶり新作に大沢伸一、藤原ヒロシら - ナタリー NITRO MICROPHONE UNDERGROUNDが活動休止 - 音楽ナタリー - ナタリー NITRO MICROPHONE UNDERGROUNDが3年ぶりアルバム - ナタリー 最強MC集団帰還! 複数の頭でうごめいた「勘」が合わさってできた3年ぶりの新作 - BARKS NITRO MICROPHONE UNDERGROUNDとは NITRO MICROPHONE UNDERGROUNDの65%は魔法で出来ています。NITRO MICROPHONE UNDERGROUNDの16%は勇気で出来ています。NITRO MICROPHONE UNDERGROUNDの15%は気の迷いで出来ています。NITRO MICROPHONE UNDERGROUNDの4%は濃硫酸で出来ています。 NITRO MICROPHONE UNDERGROUND@ウィキペディア NITRO MICROPHONE UNDERGROUND Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ NITRO MICROPHONE UNDERGROUND このページについて このページはNITRO MICROPHONE UNDERGROUNDのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるNITRO MICROPHONE UNDERGROUNDに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
https://w.atwiki.jp/warband/pages/584.html
qstr__4_to_head_armor|-4 to head armor qstr__3_to_head_armor|-3 to head armor qstr__2_to_head_armor|-2 to head armor qstr__1_to_head_armor|-1 to head armor qstr_+2_to_head_armor|+2 to head armor qstr_+4_to_head_armor|+4 to head armor qstr_+3_to_head_armor|+3 to head armor qstr_+6_to_head_armor|+6 to head armor qstr_You_got_the_keys_to_|You got the keys to the dungeon. qstr_Explore_the_ruins_of_t|Explore the ruins of the Nightfort to gain experience.^^(Press K to finish reading) qstr_You_come_across_an_old_|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be taken inside the cell.^^(Press K to finish reading) qstr_You_hear_a_faint_scr|You hear a faint scream coming from the other side of the door...^^(Press K to finish reading) qstr_Something_is_trying_|Something is trying to break down the door...^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ru|You've successfully explored the ruins of the Nightfort.^^(Press K to finish reading) qstr_You_come_across_an_old_a|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be strapped to the device.^^(Press K to finish reading) qstr_Passing_the_door_you|Passing the door, you can make out the faint sound of a woman screaming...^^(Press K to finish reading) qstr_Quest_item.|Quest item. qstr_I_would_never_join_s|I would never join someone who doesn't own a town or castle. qstr_I_know_too_little_ab|I know too little about your leader. qstr_I_found_your_messeng|I found your messenger unconvincing. qstr_Next_time_I_would_pr|Next time I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_pre|Next time I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_|I would rather stay with my current king. qstr_Your_master_is_not_e|Your master is not even royalty and you want me to join you? Hah! qstr_I_would_never_join_so|I would never join someone who doesn't even hold a town or castle. qstr_I_know_too_little_abo|I know too little about your master. qstr_Next_time_I_would_pref|Next time, I would prefer to talk to someone who doesn't act like a fool. qstr_Next_time_I_would_prefe|Next time, I would prefer to talk to someone more versed in courtly manners. qstr_I_would_rather_stay_w|I would rather stay with my current liege. qstr_A_young_nobleman_gift|A young nobleman gift you a fine sword, crafted by the best blacksmith in {s3}. qstr_A_young_knight_gift_yo|A young knight gift you a sword, finely wrought and decorated with silver. qstr_You_have_slain_the_ou|You have slain the outlaws. qstr_This_scroll_lists_four|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_You_ve_been_knocked_unconscious_|You've been knocked unconscious, and the outlaws loot your body, but your men come to the rescue, and manage to kill the remaining outlaws. qstr_Go_to_the_Pass_of_Hugo|Go to the Pass of Hugor Hill, close to Ulentor, and deal with any outlaws you find. You must bring, at least, 8 men. qstr_You_ve_been_knocked_unconscious_b|You've been knocked unconscious, but the rest of your men come to the rescue and defeat the cultists. qstr_You_have_slain_the_c|You have slain the cultists. qstr_Phario_Forel_asked_yo|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. You need to bring, at least, 7 men. qstr_You_ve_been_knocked_unconscious.|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the pirates. qstr_Find_and_defeat_the_p|Find and defeat the pirates. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_bu|You've been knocked unconscious, but hearing the commotion, your men rush to your aid and defeat the outlaws. qstr_You_ve_been_knocked_unconscious_but|You've been knocked unconscious, but your men come to the rescue and defeat the conspirators. qstr_Ser_Gilbert_Farring_ha|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. You need to bring, at least, 10 men. qstr_Illyrio_Mopatis_has_as|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. You need to bring, at least, 10 men. qstr_Go_to_Mole_s_Town_and|Go to Mole's Town and defeat the Magnar of Thenn. You need to bring, at least, 10 men. qstr_Go_to_the_Gorge_and_h|Go to the Gorge and help Bowen Marsh defeat the wildlings. You need to bring, at least, 15 men. qstr_Go_the_tunnel_beneath|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. You need to bring, at least, 15 men. qstr_Tyrion_Lannister_Hand_|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_|You've been knocked unconscious, but your men continue the fight and eventually prevail. qstr_You_ve_been_knocked_unconscious_but_y|You've been knocked unconscious, but your men come to the rescue and slay the Crazed Cultist. qstr_Ser_Elston_told_you_m|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. You need to bring, at least, 2 men. qstr_Jess_told_you_that_the|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious._|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the wights. qstr_You_have_defeated_the_|You have defeated the wights! qstr_Return_to_the_tavern_a|Return to the tavern and look for Septon Germund. qstr_Jess_told_you_that_ther|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 25 men. qstr_Return_to_Elder_Brot|Return to Elder Brother. qstr_The_Elder_Brother_has|The Elder Brother has tasked you with finding Aegon Bloodborn, and bringing him to justice. The woods north of Seagard is full of outlaws, search for him there. You need to bring, at least, 10 men. qstr_You_ve_been_knocked_unconscious_but_t|You've been knocked unconscious, but the battle continues, and the enemy soldiers are defeated! qstr_Return_to_Ser_Rodrik_C|Return to Ser Rodrik Cassel. qstr_Ramsay_Snow_has_been|Ramsay Snow has been killed. qstr_Ser_Rodrik_Cassel_has_t|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. The latest reports have him somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Return_to_the_castle_a|Return to the castle, and talk to Ser Rodrik Cassel. qstr_Return_to_the_castle_t|Return to the castle to find Ser Gilbert Farring. qstr_Return_to_Lysa_Tully.|Return to Lysa Tully. qstr_Visit_Jharys_in_Snak|Visit Jharys in Snakewood. qstr_Visit_maester_Loren_|Visit maester Loren in Strongsong. qstr_Ask_Ser_Armond_Tolle|Ask Ser Armond Tollett about the clansmen. qstr_Defeat_the_clansmen_|Defeat the clansmen to the west of Strongsong. You need to bring, at least, 10 men. qstr_Ask_Ser_Armond_Tollet|Ask Ser Armond Tollett in Strongsong about the clansmen. qstr_Visit_maester_Loren_i|Visit maester Loren in Heart's Home. qstr_The_young_bard_prefer|The young bard preferred to flee rather than duel with you. qstr_A_faint__plop__was_he|A faint 'plop' was heard when the child hit the ground. qstr_The_branch_hits_you_o|The branch hits you on the head. Ouch! qstr_You_fall_over_into_th|You fall over, into the puddle. Ouch! qstr_You_fall_over_and_hur|You fall over, and hurt your head. Ouch! qstr_You_got_hit_by_the_st|You got hit by the stag. Ouch! qstr_The_holdfast_appears_t|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps this is the reason no one lives here anymore.^^(Press K to finish reading) qstr_@An_old_chest_lies_ha|@An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_Explore_the_ruins_of_G|Explore the ruins of Ghoyan Drohe to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_rui|You've successfully explored the ruins of Ghoyan Drohe.^^(Press K to finish reading) qstr_You_come_across_an_old_c|You come across an old chest, half-buried in the rubble.^^(Press K to finish reading) qstr_As_you_rummage_throug|As you rummage through the abandoned ruins, you come across a selection of shattered pottery. Despite the worn appearance, it is evident that the craftsman who made the pottery was highly skilled, the shapes of tiny fish and turtles still visible on the shards strewn across the ground.^^(Press K to finish reading) qstr_Explore_the_ruins_of_N|Explore the ruins of Ny Sar to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruin|You've successfully explored the ruins of Ny Sar.^^(Press K to finish reading) qstr_You_come_across_the_|You come across the ruined statue of a woman, half-buried in mud and grime.^^(Press K to finish reading) qstr_Explore_the_ruins_of_A|Explore the ruins of Ar Noy to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins|You've successfully explored the ruins of Ar Noy.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_|You've successfully explored the ruins of Sar Mell.^^(Press K to finish reading) qstr_As_you_near_the_oddly_|As you near the oddly shaped totem, you notice the ground in front is cleared and a small blue-ish fire has been left burning close to the totem. On the ground itself is scribled a curious message, over and over again 'We all float down here'.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Ch|Explore the ruins of Chroyane to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_o|You've successfully explored the ruins of Chroyane.^^(Press K to finish reading) qstr_Explore_the_ruins_of_Sa|Explore the ruins of Sar Mell to gain experience.^^(Press K to finish reading) qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_Defeat_the_Dothraki_|Defeat the Dothraki warriors and loot their camp.^^(Press K to finish reading) qstr_This_chest_is_yours_|This chest is yours for the taking.^^(Press K to finish reading) qstr_I_have_the_most_wond|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. qstr_I_have_a_great_assor|I have a great assortment of various wines, brandy and beer, stuff that will make even one of the Old Blood swoon. qstr_Defeat_the_Dothraki_w|Defeat the Dothraki warriors and loot their camp (find and loot their chest of treasure).^^(Press K to finish reading) qstr_It_is_night_and_the_|It is night, and the camp seems quiet. qstr_Ask_the_Archon_of_Tyr|Ask the Archon of Tyrosh, Archon of Myr or the Prince of Lys for a reward for dispatching the pirates. qstr_There_is_no_slaves_f|There is no slaves for sale here. qstr_One_{s3}_is_for_sale|One {s3} is for sale. qstr_{reg5}_{s3}_is_for_s|{reg5} {s3} is for sale, as well as {s4}. qstr_{reg5}_{s3}_is_for_sa|{reg5} {s3} is for sale. qstr_{reg5}_{s3}_are_for_|{reg5} {s3} are for sale, as well as {s4}. qstr_{reg5}_{s3}_are_for_s|{reg5} {s3} are for sale. qstr_Explore_the_ruins_of_Sar|Explore the ruins of Sarhoy to gain experience.^^(Press K to finish reading) qstr_You_come_across_the_r|You come across the ruined statue of a woman, half-buried in mud and grime. Grossly overweight, the statue must likely represents some sort of deity.^^(Press K to finish reading) qstr_You_come_across_an_old_s|You come across an old sculpture, depicting what appears to be to enamored lovers.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of|You've successfully explored the ruins of Sarhoy.^^(Press K to finish reading) qstr_You_come_across_a_ma|You come across a massive beached whale, blubber and guts spilling out. The smell is overpowering.^^(Press K to finish reading) qstr_The_three_townsfolk_|The three townsfolk appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading) qstr_Your_relation_with_f|Your relation with factions are ^{s2} qstr_There_seems_to_be_no|There seems to be no soldiers for sale. qstr_I_have_the_most_wonde|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. Fine velvet from the estates of Myr, and sweet wine from the farms east of Selhorys. qstr_I_have_a_large_assor|I have a large assortment of cloth, carpets and fine fabrics for sale. Marvel at these wonders from Myr, Lys and distant Tolos. qstr_I_have_just_received|I have just received a new shipment of fine wine from the Arbor. Fresh as a summer morning, these bottles will make every woman love you. qstr_I_have_recently_aqui|I have recently aquired a fine collection of armor. Have a look. qstr_I_have_just_bought_a|I have just bought an assortment of weapons from a passing caravan. Have a look. qstr_I_have_a_large_assort|I have a large assortment of food available, fresh off the farms and estates east of Myr. qstr_The_baker_has_just_f|The baker has just finished this mornings work. Have a look. qstr_I_sell_the_finest_ho|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, swift dornish sand steeds and robust destriers. qstr_It_is_night_and_the_f|It is night, and the farmstead seems quiet. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_I_sell_the_finest_hor|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, tough dornish steeds and hardy destriers. qstr_I_sell_fresh_fruit_s|I sell fresh fruit, sweet honey and fine bread. qstr_I_sell_the_finest_pr|I sell the finest produce this side of the world. qstr_You_need_to_have_mor|You need to have more men for this. qstr_You_need_more_men.|You need more men. qstr_We_have_some_extra_b|We have some extra bread and honey. qstr_We_have_some_extra_f|We have some extra fruit and grain. qstr_Delicious!_The_cook_h|Delicious! The cook had seasoned it with pepper! qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_We_have_some_extra_br|We have some extra bread and fruit. qstr_We_have_some_extra_c|We have some extra cheese and grain. qstr_The_Elder_Brother_bl|The Elder Brother bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_The_Elder_Brother_ble|The Elder Brother bless you, in the name of the Seven. qstr_Due_to_the_cumbersom|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 1 while wearing it. qstr_Due_to_the_cumbersome_n|Due to the cumbersome nature of this armor, you skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_na|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 4 while wearing it. qstr_Due_to_the_cumbersome_nat|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 2 while wearing it. qstr_Due_to_the_cumbersome_natu|Due to the cumbersome nature of this armor, you skill with ^Power Draw, Power Throw and Horse Archery^is decreased by 3 while wearing it. qstr_Due_to_the_cumbersome_natur|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 4. qstr_Due_to_the_cumbersome_nature|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 2. qstr_Due_to_the_cumbersome_nature_|Due to the cumbersome nature of this armor, your skill with ^Power Draw^Power Throw^Horse Archery^is decreased by 3. qstr_Due_to_the_cumbersome_nature_o|Due to the cumbersome nature of this armor,^your skill with Power Draw, Power Throw^and Horse Archery is decreased by 4. qstr_Penalty _Power_Draw_|Penalty Power Draw, Power Throw and Horse Archery -4. qstr_Penalty _Power_Draw_a|Penalty Power Draw and Throw -4. qstr_Penalty _Power_Draw_an|Penalty Power Draw and Throw -2. qstr_Penalty _Power_Draw_and|Penalty Power Draw and Throw -3. qstr_Well_done._Keep_the_m|Well done. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_service._|We are at your service. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_You_need_more_renown|You need more renown (150). qstr_You_need_more_renown_|You need more renown (200). qstr_You_need_more_renown__|You need more renown (250). qstr_You_need_more_renown__3|You need more renown (300). qstr_You_need_more_renown.|You need more renown. (200) qstr_You_need_more_renown._|You need more renown. (250) qstr_You_need_more_renown.__|You need more renown. (150) qstr_You_need_more_renown.__3|You need more renown. (300) qstr_You_need_150_renown_|You need 150 renown to do this. qstr_You_need_200_renown_|You need 200 renown to do this. qstr_You_need_250_renown_|You need 250 renown to do this. qstr_You_need_300_renown_|You need 300 renown to do this. qstr_Explore_the_ruins_of_Th|Explore the ruins of The Whispers to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_|You've successfully explored the ruins of The Whispers.^^(Press K to finish reading) qstr_The_tower_appears_to|The tower appears to have collapsed, the rubble strewn underneath the cliffs upon which the castle stands.^^(Press K to finish reading) qstr_S|S qstr_{s1}_has_been_freed_|{s1} has been freed by {playername} to fight for {s2}. qstr_You_need_100_renown_|You need 100 renown to do this. qstr_Snarks_only_exist_in|Snarks only exist in the imagination of children. qstr_The_nobles_are_more_|The nobles are more important than you. qstr_No_one_is_more_impor|No one is more important than you. qstr_Visit_Hammerhorn_cas|Visit Hammerhorn castle. qstr_Go_to_the_fishing_vi|Go to the fishing village close to Hammerhorn and see what they know about the lights off the coast. qstr_Explore_the_Fishing_|Explore the Fishing Village.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_F|You've successfully explored the Fishing Village.^^(Press K to finish reading) qstr_Return_to_Lorren.|Return to Lorren. qstr_Explore_the_Fishing_V|Explore the Fishing Village to discover the source of the odd lights off the coast.^^(Press K to finish reading) qstr_In_the_middle_of_the|In the middle of the small village is a huge, grotesque, statue. It looks like it has been submerged in water recently.^^(Press K to finish reading) qstr_The_skeletons_of_the|The skeletons of the villagers are laid out in a circle. The meat has been stripped from their bones.^^(Press K to finish reading) qstr_Bloody_footprints_le|Bloody footprints lead towards the shore. They almost look human.^^(Press K to finish reading) qstr_Someone_or_something|Someone, or something, put up a fight here.^^(Press K to finish reading) qstr_Visit_Highpoint_cast|Visit Highpoint castle. qstr_Explore_the_Abandone|Explore the Abandoned Village to discover where the villagers went.^^(Press K to finish reading) qstr_Return_to_Septon_Jos|Return to Septon Josmyn. qstr_You_ve_successfully_explored_the_A|You've successfully explored the Abandoned Village.^^(Press K to finish reading) qstr_Visit_Highpoint_castl|Visit Highpoint castle and talk to Septon Josmyn. qstr_Go_to_the_abandoned_|Go to the abandoned village close to Highpoint and see what happened to the villagers. qstr_The_coffins_belongin|The coffins belonging to the ancestors of the villagers appear to have erupted out from the earth.^^(Press K to finish reading) qstr_The_former_inhabitan|The former inhabitants have been laid out in an odd pattern, surrounding the weirwood that shadows the village.^^(Press K to finish reading) qstr_You_hear_growling_fr|You hear growling from the woods. It sounds like it's close by, but it might as well be far away. The woods can fool your senses.^^(Press K to finish reading) qstr_An_old_chest_was_bur|An old chest was burried in one of the coffins.^^(Press K to finish reading) qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_An_old_chest_lies_half_hid|An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading) qstr_It_is_night_and_the_m|It is night, and the market seems quiet. qstr_I_have_the_most_wonder|I have the most wonderful carpets, exquisitely crafted in Qohor. Fine velvet from the estates of Volantis. Smooth silk from the wonderous towns of Yi Ti. qstr_Return_to_Ser_Amory_|Return to Ser Amory Lorch. qstr_You_need_75_renown_t|You need 75 renown to do this. qstr_Return_to_the_castle_an|Return to the castle, and talk to Ser Amory Lorch. qstr_Ser_Amory_Lorch_has_|Ser Amory Lorch has asked that you join him for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Ser_Amory_Lorch_has_a|Ser Amory Lorch has asked that you join his raiding party for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men. qstr_Return_to_the_castle_and|Return to the castle, and talk to Maester Colemon. qstr_Maester_Colemon_has_|Maester Colemon has told you of a tournament to be held in the Eyrie, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Eyrie and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Ser_Clifford_Gower_as|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tournament celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale. qstr_Ser_Alyn_Tollett_aske|Ser Alyn Tollett asked you to stay around for the tournament celebrating the name day of Rowena Templeton. Visit the tournament grounds and the merchants camps. qstr_You_have_defeated_Ser|You have defeated Ser Andrew Tollett. qstr_The_tournament_will_|The tournament will start in a few days. qstr_Maester_Colemon_has_t|Maester Colemon has told you of a tournament to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_You_have_defeated_Ser_|You have defeated Ser Targon the Halfwild. qstr_You_have_defeated_Ser_R|You have defeated Ser Roland Waynwood. qstr_You_have_defeated_Ser_H|You have defeated Ser Harrold Hardyng. qstr_You_have_defeated_Ser_O|You have defeated Ser Owen Breakstone. qstr_You_have_defeated_Ser_L|You have defeated Ser Lyn Corbray. qstr_Fight_the_next_oppon|Fight the next opponent. qstr_It_is_night_and_the_t|It is night, and the tournament ground seems quiet. qstr_Return_to_the_castle_and_|Return to the castle, and talk to Ser Jacelyn Bywater. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Your_party_lost_50_m|Your party lost 50 morale. qstr_Your_party_gained_25|Your party gained 25 morale. qstr_Your_party_lost_{reg1}|Your party lost {reg1} morale, because your troops think you kept too much loot for yourself. qstr_Your_party_lost_75_m|Your party lost 75 morale. qstr_Your_party_lost_25_m|Your party lost 25 morale. qstr_Tyrion_Lannister_has|Tyrion Lannister has told you of the melee to be held in King's Landing, to celebrate King Joffreys reign. You have entered your name with Ser Jacelyn Bywater. Enter the melee grounds to start. qstr_Search_the_castle_fo|Search the castle for Ser Jacelyn Bywater. qstr_The_melee_will_start|The melee will start soon. qstr_It_is_night_and_the_me|It is night, and the melee ground seems quiet. qstr_You_have_defeated_Mo|You have defeated Morros Slynt. qstr_You_have_defeated_Ser_B|You have defeated Ser Balon Swann. qstr_You_have_defeated_Ser_Ho|You have defeated Ser Horas Redwyne. qstr_You_have_defeated_Lo|You have defeated Lothor Brune. qstr_You_have_defeated_Ser_M|You have defeated Ser Meryn Trant. qstr_You_have_defeated_Sa|You have defeated Sandor Clegane. qstr_Return_to_Tyrion_Lann|Return to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_o|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. Talk to Ser Cleos Frey in his quarters inside the Red Keep. qstr_Tyrion_Lannister_Hand_of|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation to Riverrun should have already arrived, but if the castle has been taken, then Jaime has likely been moved to another, secret, location. Visit Ser Cleos in his quarters in Riverrun. qstr_Find_Jaime_Lannister|Find Jaime Lannister. qstr_Fight_your_way_out_o|Fight your way out of Riverrun. qstr_Do_you_have_a_need_for_p|Do you have a need for protection? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. qstr_Well_done._Keep_the_mo|Well done. Keep the money and wine coming our way, and there's no deal in the world you can't make. qstr_We_are_at_your_service._P|We are at your service. Point us in the direction of a troublemaker, and we'll do the rest. qstr_You_wont_find_better_|You wont find better protection in all of the world. qstr_You_need_to_pledge_y|You need to pledge yourself to House Lannister before you can visit the Tower of the Hand. qstr_Visit_Ser_Rodrik_Cas|Visit Ser Rodrik Cassel in Winterfell. qstr_Visit_Tyrion_Lannist|Visit Tyrion Lannister in the Tower of the Hand. qstr_Visit_Maester_Colemo|Visit Maester Colemon at the Gates of the Moon. qstr_Well_done_{s0}._Keep_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_You_chose_well._My_{|You chose well. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_friend._Ke|Well done, friend. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_Your_men_think_you_r|Your men think you're heartless and are in awe of you. qstr_Part_of_your_food_was_|Part of your food was destroyed. qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_c|You don't have enough coins. How embarrassing! qstr_You_don_t_have_enough_co|You don't have enough coins. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent is spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Your_men_think_you_re|Your men think you're heartless. qstr_You_don_t_have_enough_coi|You don't have enough coins. qstr_You_ve_gained_5_two_|You've gained 5 two-handed weapon proficiency. qstr_Visit_Jon_Snow_in_Ca|Visit Jon Snow in Castle Black. qstr_Join_the_ranging.|Join the ranging. qstr_Visit_Jon_Snow_in_Cas|Visit Jon Snow in Castle Black. Bring cabbages, grain and cheese. qstr_Explore_Whitetree_to|Explore Whitetree to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_W|You've successfully explored Whitetree.^^(Press K to finish reading) qstr_You_come_across_an_old_ch|You come across an old chest, half-buried in the mud and snow.^^(Press K to finish reading) qstr_The_weirwood_is_huge|The weirwood is huge, towering over the village. A set of runes have been hung on the side, written in the old tongue.^^(Press K to finish reading) qstr_You_ve_successfully_explored_c|You've successfully explored crasters keep.^^(Press K to finish reading) qstr_Craster_s_Keep_is_ol|Craster's Keep is old and worn, more of a daub-and-wattle hall than an actual keep.^^(Press K to finish reading) qstr_Flee_back_to_Castle_|Flee back to Castle Black. qstr_Flee_back_to_Castle_b|Flee back to Castle black. qstr_Explore_Craster_s_Ke|Explore Craster's Keep to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_C|You've successfully explored Craster's Keep.^^(Press K to finish reading) qstr_Explore_The_Fist_of_|Explore The Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Th|You've successfully explored The Fist of the First Men.^^(Press K to finish reading) qstr_Explore_Craster_s_Ha|Explore Craster's Hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Cr|You've successfully explored Craster's Hall.^^(Press K to finish reading) qstr_The_cave_beneath_the_o|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants were outlaws.^^(Press K to finish reading) qstr_The_townsfolk_of_Oldt|The townsfolk of Oldtown hear of your piousness. qstr_You_need_50_renown_t|You need 50 renown to do this. qstr_The_Night_s_Watch_is|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. qstr_Visit_Jon_Snow_in_Cast|Visit Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_Lord_Jonos_Bracken_h|Lord Jonos Bracken has joined The Westerlands qstr_Lord_Clement_Piper_h|Lord Clement Piper has joined The Westerlands qstr_Ser_Marq_Piper_has_j|Ser Marq Piper has joined The Westerlands qstr_Lord_William_Mooton_|Lord William Mooton has joined The Westerlands qstr_Ser_Andrey_Charlton_|Ser Andrey Charlton has joined The Westerlands qstr_Ser_Quincy_Cox_has_j|Ser Quincy Cox has joined The Westerlands qstr_Ramsay_Bolton|Ramsay Bolton qstr_Ramsay_Bolton_has_jo|Ramsay Bolton has joined The Westerlands qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Roose_Bolton_ha|Lord Roose Bolton has joined The Westerlands qstr_Lord_Rodrik_Ryswell_|Lord Rodrik Ryswell has joined The Westerlands qstr_Roger_Ryswell_has_jo|Roger Ryswell has joined The Westerlands qstr_Barbrey_Dustin_has_j|Barbrey Dustin has joined The Westerlands qstr_Lord_Ludd_Whitehill_|Lord Ludd Whitehill has joined The Westerlands qstr_Explore_Castle_Black|Explore Castle Black.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ca|You've successfully explored Castle Black.^^(Press K to finish reading) qstr_You_have_been_knocked|You have been knocked out by the enemy. Continue the fight or press TAB to retreat. qstr_Ser_Rodrik_Cassel_has_ta|Ser Rodrik Cassel has tasked you with bringing the kings justice to the wildlings in the Lonely Hills. The latest reports have them somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men. qstr_Talk_to_Jon_Snow_in_|Talk to Jon Snow in Castle Black. You need to bring, at least, 15 men. qstr_The_Night_s_Watch_is_|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. You need 150 renown. qstr_Return_to_Leobald_Ta|Return to Leobald Tallhart. qstr_Return_to_the_castle_and_l|Return to the castle and look for Leobald Tallhart. qstr_Leobald_Tallhart_has|Leobald Tallhart has asked you to deal with the Ironborn invaders on the Stony Shore. You need to bring, at least, 50 men. qstr_Talk_to_Lord_Command|Talk to Lord Commander Jon Snow. qstr_Lord_Janos_Slynt|Lord Janos Slynt qstr_Talk_to_Cotter_Pyke.|Talk to Cotter Pyke. qstr_Return_to_Janos_Slyn|Return to Janos Slynt. qstr_Talk_to_Maester_Aemo|Talk to Maester Aemon in Castle Black. qstr_Join_Jon_Snow_in_his|Join Jon Snow in his parley with Mance Rayder. qstr_Bollocks|Bollocks qstr_Talk_to_Jon_Snow_in_C|Talk to Jon Snow in Castle Black. qstr_Join_Jon_Snow_in_the|Join Jon Snow in the parley with Mance Rayder. qstr_Return_to_Castle_Bla|Return to Castle Black. qstr_Return_to_Castle_bla|Return to Castle black. qstr_Explore_the_encampme|Explore the encampment to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_e|You've successfully explored the encampment.^^(Press K to finish reading) qstr_Talk_to_Janos_Slynt.|Talk to Janos Slynt. qstr_Moreover_you_earn_{reg|Moreover, you earn {reg8} coins from the clever bets you placed on yourself. qstr_Victory_is_yours!_As|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely made sword. qstr_Victory_is_yours!_As_t|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_th|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow. qstr_Victory_is_yours!_As_the|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet. qstr_Victory_is_yours!_As_the_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated halberd. qstr_Victory_is_yours!_As_the_c|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated braavosi blade. qstr_Victory_is_yours!_As_the_cr|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_cro|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword. qstr_Victory_is_yours!_As_the_crow|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier. qstr_Victory_is_yours!_As_the_crowd_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking courser. qstr_Victory_is_yours!_As_the_crowd_e|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking palfrey. qstr_Victory_is_yours!_As_the_crowd_er|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 800 coins. qstr_Victory_is_yours!_As_the_crowd_eru|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 1000 coins. qstr_Victory_is_yours!_As_the_crowd_erup|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 300 coins. qstr_Victory_is_yours!_As_the_crowd_erupt|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 5000 coins. qstr_Victory_is_yours!_As_the_crowd_erupts|Victory is yours! As the crowd erupts in applause, you are met by the nobles and merchants of {s3} who applaud your valiant victory, and apologize for not having a suitable gift for you. qstr_It_is_night_and_the_to|It is night, and the tourney ground seems quiet. qstr_Visit_Ser_Jon_Cupps_|Visit Ser Jon Cupps in Oldtown. qstr_Maester_Colemon_has_to|Maester Colemon has told you of a tourney to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tourney master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared. qstr_Visit_the_tourney_ma|Visit the tourney master of the Tourney of the Tower. qstr_The_tourney_will_sta|The tourney will start in a few days. qstr_The_tourey_will_star|The tourey will start in a few days. qstr_You_do_not_have_five|You do not have five men in your party to form a team! qstr_{s1}_{s0}_wins {reg1|{s1} {s0} wins {reg1}, loses {reg2}^ qstr_{s0}_s_team|{s0}'s team qstr_{s1}_{s0}_wins {reg1}|{s1} {s0}, wins {reg1}, loses {reg2}^ qstr_The_tournament_has_e|The tournament has ended! qstr_Your_next_opponent _|Your next opponent {s0} qstr_{s2}_{s3};|{s2} {s3}; qstr_{s0}{s1}_team_consis|{s0}{s1} team, consisting of {s2}^ qstr_You_have_defeated_Ser_D|You have defeated Ser Desmond Redwyne. qstr_You_have_defeated_Ser_G|You have defeated Ser Gunthor Hightower. qstr_You_have_defeated_Ser_Ow|You have defeated Ser Owen Inchfield. qstr_You_have_defeated_Ser_Ry|You have defeated Ser Rycherd Crane. qstr_You_have_defeated_Ser_W|You have defeated Ser Willam Wythers. qstr_You_have_defeated_Ser_Le|You have defeated Ser Leo Tyrell. qstr_{s1}_{s0}_Wins _{reg|{s1} {s0} Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}_Wins _{reg1|{s1} {s0}, Wins {reg1}^ Loses {reg2}^ qstr_The_melee_has_ended!|The melee has ended! qstr_Your_next_opponent_i|Your next opponent is {s0} qstr_{s1}_{s0} ^_Wins _{r|{s1} {s0} ^ Wins {reg1}^ Loses {reg2}^ qstr_{s1}_{s0}___Wins _{r|{s1} {s0} - Wins {reg1} - Loses {reg2}^ qstr_This_here_is_our_lan|This here is our land. You'd best hand over some coin, friend, or suffer the consequences. qstr_A_stranger_chance_me|A stranger, chance met on the road. What luck. For us. qstr_Look_at_this!_A_trav|Look at this! A traveller, on our land! It's been a while... You'd best hand over your silver if you want to live, eh? qstr_So_many_people_come_|So many people come through here, but so few live to tell that they have. Do you wish to be one of them? qstr_Another_fool_then!_C|Another fool then! Come, my axe has a thirst! qstr_We_ll_make_a_drinkin|We'll make a drinking cup from your skull! qstr_You_ll_beg_for_death|You'll beg for death when I'm done with you! qstr_Dog!_I_ll_make_you_r|Dog! I'll make you rue those words! qstr_Do_you_want_to_barte|Do you want to barter? Fat chance! Hand over your valuables, and might be we'll let you live. qstr_I知_told_there痴_not|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? Hand over your goods, unless you want to find out. qstr_A_kneeler!_You_don_t|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. qstr_We_free_folk_know_th|We free folk know things you kneelers have forgotten. The darkness is coming. I'd like to be warm when it does, so hand over your silver. qstr_I_ll_use_your_bones_|I'll use your bones for a tootpick! qstr_I_ll_make_gloves_out|I'll make gloves out of your skin! qstr_I_ll_hang_your_entra|I'll hang your entrails from a weirwood qstr_Another_notch_for_my|Another notch for my axe! Prepare to meet your gods, kneeler! qstr_A1|A1 qstr_A2|A2 qstr_A3|A3 qstr_a|a qstr_b|b qstr_c|c qstr_d|d qstr_e|e qstr_f|f qstr_g|g qstr_h|h qstr_j|j qstr_111|111 qstr_222.|222. qstr_333|333 qstr_444|444 qstr_555|555 qstr_666|666 qstr_This_scroll_lists_four_|This scroll lists four different valyrian steel daggers,^owned by the following nobles ^Sharako Pendaerys^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys qstr_Lord_Ramsay_Bolton|Lord Ramsay Bolton qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_I_ll_cut_off_your_ma|I'll cut off your manhood! qstr_My_sword_thirsts_for|My sword thirsts for blood! qstr_I_ll_leave_your_corp|I'll leave your corpse for the crows! qstr_The_sun_will_bleach_|The sun will bleach your naked bones! qstr_I_ll_eat_your_heart_|I'll eat your heart with onions! qstr_I_ll_leave_you_weepi|I'll leave you weeping from eyes without sockets! qstr_When_I_m_done_with_y|When I'm done with you, you'll wish for death! qstr_My_arakh_thirsts_for|My arakh thirsts for blood! qstr_I_ll_hang_your_entrai|I'll hang your entrails from a weirwood! qstr_We_ll_sell_you_to_th|We'll sell you to the miners! qstr_We_ll_brand_you_and_|We'll brand you and sell you cheap! qstr_Maybe_they_ll_make_a|Maybe they'll make a bedslave out of you! qstr_Eunuchs_fetch_a_good|Eunuchs fetch a good price! qstr_Death_to_the_masters|Death to the masters! qstr_Maybe_we_will_sell_y|Maybe we will sell you this time! qstr_Better_to_die_free_t|Better to die free than die a slave! qstr_We_ll_never_wear_man|We'll never wear manacles again! qstr_I_ll_feed_your_manho|I'll feed your manhood to the goats! qstr_My_axe_thirsts_for_b|My axe thirsts for blood! qstr_I_ll_cut_off_your_ar|I'll cut off your arms! qstr_The_mountains_will_e|The mountains will echo with your screams! qstr_Back_on_solid_ground|Back on solid ground, out of reach of swells and sea monsters, your men seem more relaxed. qstr_You_hire_a_nearby_bo|You hire a nearby boat for the trip. qstr_Your_men_are_uneasy_|Your men are uneasy about crossing the ocean and start losing heart. qstr_Lacking_money_you_co|Lacking money, you commandeer a nearby boat. qstr_Running_out_of_money|Running out of money, you force the boat to continue your voyage. qstr_Leaving_the_carrack_|Leaving the carrack behind, your men seem more relaxed. qstr_Leaving_the_galley_b|Leaving the galley behind, your men seem more relaxed. qstr_Back_on_solid_ground_|Back on solid ground, out of reach of swells and sea monsters, you start to breathe easy. qstr_You_hire_a_nearby_ca|You hire a nearby carrack for the trip. qstr_You_hire_a_nearby_ga|You hire a nearby galley for the trip. qstr_You_hire_a_nearby_co|You hire a nearby cog for the trip. qstr_The_strange_men_had_|The strange men had left, but your men brought back a few valuables. qstr_The_citizens_of_Braa|The citizens of Braavos are duly impressed. qstr_The_sailors_are_duly|The sailors are duly impressed. qstr_Take_a_message_to_Qh|Take a message to Qhorin Halfhand at the Shadow Tower. qstr_Explore_the_abandone|Explore the abandoned hall to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ab|You've successfully explored the abandoned hall.^^(Press K to finish reading) qstr_Explore_Hardhome_to_|Explore Hardhome to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Ha|You've successfully explored Hardhome.^^(Press K to finish reading) qstr_Explore_the_Fist_of_|Explore the Fist of the First Men to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_Fi|You've successfully explored the Fist of the First Men.^^(Press K to finish reading) qstr_The_door_is_locked_f|The door is locked from the inside, but you can hear a faint scuffling, and the sound of an old man bellowing.^^(Press K to finish reading) qstr_It_looks_like_the_gr|It looks like the graves where dug out, but not from above.^^(Press K to finish reading) qstr_The_totem_is_old_but|The totem is old, but the stone underneath it older. You can make out the faint lines of a very old chiseled drawing, showing a man rising from the grave.^^(Press K to finish reading) qstr_The_hall_looks_aband|The hall looks abandoned, and the runes on the door have words in both the Old and Common Tongue on them. 'Our ancestors rest inside' they say.^^(Press K to finish reading) qstr_The_village_appears_|The village appears to be completely abandoned.^^(Press K to finish reading) qstr_The_village_appears_t|The village appears to have been abandoned for years.^^(Press K to finish reading) qstr_From_the_mouth_of_th|From the mouth of the cave, you can hear a faint sound. It almost sounds like a wailing woman.^^(Press K to finish reading) qstr_The_circle_of_stones|The circle of stones surrounding the old ringfort has almost completely collapsed.^^(Press K to finish reading) qstr_A_newly_dug_grave_ap|A newly dug grave appears to have been made into a cairn, with heavy stones keeping the remains from being disturbed.^^(Press K to finish reading) qstr_The_decayed_skeleton|The decayed skeletons of a group of men and women have been laid out in an arcane circle.^^(Press K to finish reading) qstr_You_come_across_an_old_che|You come across an old chest, half-buried in the snow.^^(Press K to finish reading) qstr_Explore_Lorn_s_Circl|Explore Lorn's Circle to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_Lo|You've successfully explored Lorn's Circle.^^(Press K to finish reading) qstr_An_old_dog_lies_dead|An old dog lies dead at the foot of the weirwood, its belly cut open.^^(Press K to finish reading) qstr_The_stones_have_been|The stones have been laid out in a circle, rotating inwards.^^(Press K to finish reading) qstr_Talk_to_Tyrion_Lanni|Talk to Tyrion Lannister. qstr_Tyrion_Lannister_Hand_of_|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation is waiting for you at Harrenhal. If Riverrun has been taken, then the mission is null. qstr_Talk_to_Vylarr.|Talk to Vylarr. qstr_Meet_with_Tyrions_ro|Meet with Tyrions rogues at Harrentown. qstr_Set_fire_to_the_mill|Set fire to the mill. You need to bring, at least, 15 men. qstr_Explore_the_ruins_of_Ha|Explore the ruins of Harrentown to gain experience.^^(Press K to finish reading) qstr_You_ve_successfully_explored_the_ruins_of_H|You've successfully explored the ruins of Harrentown.^^(Press K to finish reading) qstr_Set_fire_to_the_mill.|Set fire to the mill. qstr_Ser_Jaime_Lannister_|Ser Jaime Lannister has returned to the Westerlands. qstr_It_seems_that_these_|It seems that these cages where used recently. There's still a faint odor of shit surrounding them.^^(Press K to finish reading) qstr_The_men_and_women_of|The men and women of the town seems to have been slaughtered.^^(Press K to finish reading) qstr_The_townsfold_didn_t|The townsfold didn't even have time to pack their supplies before they where attacked.^^(Press K to finish reading)
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Research Analysis The market research report profiles well-balanced information with previous as well as future results with an aim to offer a better understanding of the Roof Deck Protection Market. The market report further offers an in-depth view of the leading factors that are related to increasing the demand growth for Roof Deck Protection Market. Not only this but also in this study the readers can get an in-depth report of the possibilities in combination with the latest trends in the targeted market. It is also a detailed combination of 10 years old qualitative and quantitative analysis of the industry that has been presented in the report with an aim to help the market players to increase maximum profit in the sector. The market research report also provides information on the record of individual sales records that are made with the expected revenue over the forecast period. This research report provides an extensive examination of all the related segments present in the industry. Moreover, it throws light on the recent development as well as the opportunity is that is going on in the Roof Deck Protection Market. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-88265?pu Market Report Features Overview Of The Market Report The market research report offers a detailed quantitative as well as qualitative overview of the market for Roof Deck Protection Market on the basis of area, category, product, competitors, and application. In terms of expanded coverage, the market report is further extended in terms of end-user market analysis and the comprehensive producer profile. Market Segmentation Of Roof Deck Protection Market Market The market segmentation of the Roof Deck Protection Market is done on the basis of technology, product type, application, distribution channel, and end-user. Geographical segmentation is also being done to get valuable insights into the Roof Deck Protection Market. Geographical Analysis Doing the geographical analysis is very important to know about the broad feature of the market. In this section, the readers can get a comprehensive analysis of the Roof Deck Protection Market based on the geographical location. This section throws light on the demand and sales output for the Roof Deck Protection Market at the national and international levels. The study is being done taking into account some of the major geographic regions such as North America, Europe, Asia Pacific, South America, Middle East, and Africa. Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-88265?pu Market Key Highlights The market report on the Roof Deck Protection Market is a summary of the current market situation for the Roof Deck Protection Market. Moreover, the analysis provides information regarding the newly launched product and also the products that are to be launched during the forecast period. The study also includes minute details regarding market share, segment, trends, growth and forecast Roofing Nation, Zilla Roofing, Dior Construction, Core Exteriors, Seven Trust Industry, Greg WC Sheets&Associates, Fidus, RemodelRx, Hobson&Scott, Coastal Home Roofing, Platte River Roofing Company,. Company overview. Quince Market Insights Top Trending Research Report* https //qmi189135117.wordpress.com/2022/09/16/cumene-sulfonic-acid-market-size-industry-growth-rate-global-share-upcoming-trends-leading-players-products-and-services-overview-forecast-to-2032/ https //qmi189135117.wordpress.com/2022/09/16/3-hexenyl-salicylate-market-key-findings-growth-prospects-and-size-by-country-top-manufacturer-expansion-plans-and-business-strategy-forecast-to-2032/ https //qmi189135117.wordpress.com/2022/09/16/ethylene-glycol-monostearate-market-trends-growth-size-swot-analysis-opportunity-assessment-by-forecast-to-2021-drivers-and-applications-are-pertinent-for-sustenance-during-the-forecast-period-20/ Details Contained In The Roof Deck Protection Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions 1.4.1 North America 1.4.2 Europe 1.4.3 Asia Pacific 1.4.4 South America 1.4.5 the Middle East and Africa Market Scope Market Segmentation by type, application, end-users and regions Market Size estimation Market Competition Key Market Leaders Conclusions The market research report offers a detailed study of the Roof Deck Protection Market which include market shares, size and growth opportunities by applications, product types and geographic regions. Not only this but also the report also contains a detailed summary of the leading market players. The experts have also mentioned the market growth, threats, opportunities and risks. About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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2007.12.27 吉田豊, 横山清子 心拍変動時系列からの呼吸関連パラメータの推定. 生体医工学, 43(3), pp.456-460, 2005 ホタル通信で心拍運動ではなく直接呼吸運動を測定し利用した理由付けとして. 心拍運動から呼吸運動を推定する方法について述べた論文. 心拍変動時系列には,Mayer wave という約0.1Hzの変動リズムと,呼吸性洞性不整脈(RSA:respiratory sinus arrhythmia)という約0.25Hzの変動リズムが含まれる.このRSAは呼吸の影響を受けて変動する.これを利用し,RSAの周波数成分を抽出することにより,呼吸運動を推定することができる.この方法は測定が簡便であるという利点がある.実際に,呼吸回数の変化や呼吸の大きさの時間変動を推定できる可能性が示唆された.しかし,おおまかな推定は可能であるが,呼吸のタイミングなどの精度の高い推定はできない.さらに,周波数成分の抽出などに時間がかかるため,リアルタイムでの算出が困難である. 古山宣洋, 高瀬弘樹, 林浩司 発話・身振り・呼吸の協調に関する研究(2), 日本心理学会第67 回大会大会論文集, pp.1038, 2003. 参考「個人内における発話、身振り、呼吸運動の協調ダイナミクス(ヒトを知る)」 自分の知りたいところは,やっぱり人間のもつリズムの協調ダイナミクスなんだろうと思う. 発話・身振り・呼吸の個人内の協調ダイナミクスを明らかにしようとする研究. 具体的には,発声しながら手首の屈曲・伸展運動をさせる.実験条件として,段階的に周波数を上げるメトロノームにあわせて同期させる.(F1=0.59Hz, F2=0.78Hz, F3=0.98Hz, F4=1.17Hz, F5=1.36Hz,F6=1.54Hz, F7=1.73Hz, F8=1.91Hz, F9=2.09Hz, F10=2,28Hz の周波数水準を10周期ずつ反復するよう設定してある.) 結果,手首の伸展より屈曲のほうが,手首運動と呼吸運動とがより同期した. このあたりはまだ読み足りない. 小林宏光, 本明子 室内空間の奥行きが心拍変動周波数成分に与える影響, 石川看護雑誌 Ishikawa Journal of Nursing, Vol.3(1), 2005. 非常に興味深い. 人がいる空間の奥行きの違いだけで,心拍が変動するらしい.心理的なもの? 直感的には何となく分かるけど,実際に測定・分析しているので興味深い. 生物は環境に応じて何かを変化させている.知らないうちに!? 人のもつリズムの協調ダイナミクスは知覚からも影響を受けている. 4 秒および10 秒周期(肺活量の40%および16%)で呼吸させた. 実験条件は,空間形状は横幅900mm,高さ2400mm,奥行きをそれぞれ900mm,1800mm,3600mmとしている. 結果,平均心拍数は空間の奥行きにほぼ比例して増加した. そして快適かを尋ねる主観調査により,細長い空間は不快らしいことが分かった.閉塞間とか. HF(高周波成分)-RSA は奥行き3600mm で若干低下する傾向を見せたが,その差は有意とはならなかった.LF(低周波成分)-RSA には空間奥行きの有意な影響が見られ,1800mmで最大値を示した.結果,あわせたLF/HF-RSAは空間奥行きにほぼ比例して増大した.著者によると,「この結果は奥行きの増加に伴う交感神経系の相対的な亢進を意味するものと考えられる.」 RSA 振幅測定法: 測定中に呼吸リズムと一回換気量を厳密に統制して計測する方法. そして,低周波変動成分(LF)の推定を自発的な低周波変動(MWSA)ではなく強制的に低周波呼吸させたときのRSA 振幅から推定する.この方法では,より安定性の高い計測ができる.(心拍時系列を周波数分析しLF, HF 成分を抽出する方法と比較して) (さらにこの論文の著者による実験によると,0.1Hz 呼吸での一回換気量は平均1508ml,0.25Hz では平均603ml となった,ということ.) 参考:本明子, 松野直行, 小林宏光 室内空間の奥行きによる心理生理的影響の研究 脳波・心電図・血圧への影響.日本生理人類学会誌,2(1),27-32,1997. 呼吸と明るさの関連性について 今回の実験も暗転下で行う. 室内の明るさも呼吸のリズムに関係しているのだろうか. とりあえず,ある実験があった. 「マウスの呼吸実験」http //www.koyogakuin-j.ed.jp/j_/club/bioclub/mouse/mouse.htm 気温と明るさを変化させたときのマウスの呼吸を見ている. 結果,明るいほうが呼吸が速いことがわかったらしい. 論文みたいな,もっと信頼のできるデータがあると良い. 呼吸と明るさの関連性について2 瞳孔径と呼吸運動には相関があるらしい. 吉田久, 八名和夫, 奥山文雄, 所敬 ヒトの目における瞳孔径の呼吸性変動. 電子情報通信学会論文誌 D-II 情報・システム II-情報処理, J76-D-2(3), pp.776-781, 1993 人の眼の瞳孔・焦点調節は同じところを見ていても揺らいでいる. その揺らぎは,呼吸の影響を受けている.(ちなみに呼吸と瞳孔径調節はともに自律神経系によって制御されている.)呼吸の影響を見ることで,自律神経支配の影響を見ている. 結果,心拍変動に見られる呼吸の影響と同様の周波数成分が瞳孔径にも影響を与えていることが分かった.むしろ,心拍を見るよりも瞳孔径の変動を見たほうがより血圧変動による影響が少なく,自律神経支配の影響を観察しやすい.しかも特に副交感神経の働きを観察しやすい.(顕著に見られたRSAは副交感神経を反映していることが分かっているので.; Akselrod S., Gordon D., Ubel F. A., Shannon D.C., Barger A. C. and Cohen R.J. "Power Spectrum Analysis of Heart Rate Fluctuation A Quantitative Probe of Beat-to-Beat Cardiovascular Control", Science, 213, pp.220-222, 1981) 「呼吸と明るさの関連性について」とはちょっと関係なかった. 意外とそういう研究はないのだろうか? 外国の論文では存在するかもしれない. コメント 名前 コメント today - yesterday -
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スペシャリストキャラクターカード裏情報 概要 各スペシャリストのカードを裏返すと確認ができるデータ。 取得条件不明の「ヒーロー」は全スペシャリストの、全てのカスタマイズ装備をアンロックすることで、非公開の状態ではなくなり、チャレンジが公開される。 チャレンジが非公開の状態でチャレンジを達成してもカウントはされないので、先に全スペシャリストの9個目のチャレンジまで達成しておく必要があるので注意。 非公開のカスタマイズ装備のチャレンジはキル系統のスペシャルの場合は、1試合中にスペシャルで6回キルを行うを6回。サポート系統のスペシャルの場合は1試合中にスペシャルを使った直後、使用中、ヒットさせた敵を4キルするを4回行うと、チャレンジが達成される。 Ruin(ルイン) Outrider(アウトライダー) Prophet(プロフェット) BATTERY(バッテリー) Seraph(セラフ) Nomad(ノーマッド) Reaper(リーパー) Spectre(スペクター) Firebreak(ファイヤーブレイク) Ruin(ルイン) +5.1「送信:ストーリー」周波数623.01 5.1「送信:ストーリー」周波数623.01 分析:D.E.A.D、AP、Battery、Ruin タグ:無効 Ruin「そんなもんどこが最高なんだ?俺とベーカーなんか・・・・」 Battery「またかよウォルシュ、いい加減にしろ」 Ruin「ん?自分で言いたいのか?」 Battery「いや。ただお前、いつも話を盛ってくるだろ?」 Ruin「そうか?兎に角、前にもこういう事が・・・・」 Battery「こいつの言うことはデタラメだって覚えといてくれ」 Ruin「あれは最悪だったぜ。誰が命令したのか知らねーが、完璧にしくじったんだ」 Battery「ひゅー、これはホントだ」 Ruin「エリアクリア、ターゲットは2キロ先って話で、俺達は進んでた。 途中で何度かパトロールに遭遇したが、問題なく片付けた。で、無線が入ったんだ。」 Battery「D.E.A.Dシステムがダウン」 Ruin「あぁ、飛んでくる対人兵器にミンチにされるまで30秒もないって気付いたんだ。 いやー、慌てたのなんの・・・・」 Battery「いやいやいや。問題は対人兵器なんかじゃ無いだろ。敵があたしらの後ろに増援部隊を降ろしてきたことだ」 +6.1「送信:バンカー」周波数623.02 6.1「送信:バンカー」周波数623.02 分析:SIGINT、CDP、敵の戦死者、Battery、Spectre タグ:スローターハウス Ruin「俺達は味方と分断されたんだ。前進するしか無かった。」 Battery「パトロールの死体が見つかったことと、敵のもう攻撃が始まる事が、傍受した無線からわかった。 1キロ先のCDPの火砲陣地に、篭もれば持ち堪えられるかもと考えて、必死に走った。先を越されたらお終いだからな」 Ruin「シェルターに近付いても抵抗はなかった。ドアを破り中を確認していったんだ。最初の部屋クリア 廊下に出ると、腹をパックリ切り裂かれた死体が転がっていた。食肉処理場かと思ったよ」 Battery「次の部屋も同じ有様だ。死体が2つ。壁も天井も血で染め上げられ、発砲した痕跡もなかった。」 Ruin「司令室のドアだ、何も聞こえない。ベーカーに蹴破れってサインを出して、突入した」 Battery「中に居た4人は切り身にされてて、生きていたのは1人。Spectre・・・・秘密工作の糞野郎だ。 歓迎はされてなかった。」 Ruin「俺達まで、切り身にされちまう可能性があることはわかった」 +7.1「送信:包囲」周波数623.03 7.1「送信:包囲」周波数623.03 分析:Spectre、GIユニット、IED タグ:任務 Ruin「Spectreは気味悪いったらねぇ!死体に囲まれて座り、情報をチェックしながらブレードの手入れをしてた 落ち着き払って『ここで何をしている?』だとさ」 Battery「落ち着いてたのは、敵に追われてるって言うまでだったけどな」 Ruin「もしミッションに失敗すればこの世とおさらばする事になるぜって言ってやった あぁ確かに言って・・・・」Battery「お・陀・仏とか言ってたろ?」 Ruin「そうか?兎に角内部スクリーンを見て、既に包囲されてるとわかった。 GIユニットのサポート得た連中が少なくとも30人」 Battery「すぐに範囲攻撃に備えて最初の部屋と廊下にフラグとトリップワイヤーを仕掛けた」 Ruin「身を隠した瞬間にドカーン!最初のトリップワイヤーだ、数秒後GIが何体かIEDで吹っ飛んだのがわかった」 Battery「直後に私はウォーマシンを構え、全弾撃ち尽くすまでトリガーを引き続けていた」 +8.1「送信:救出」周波数623.04 8.1「送信:救出」周波数623.04 分析:CDP、Spectre、Nomad、Outrider、Ruin タグ:無効 Ruin「状況はかなり厳しかった、CDPは更に援軍を呼び、俺達は弾が尽きかけ・・・・・」 Battery「おまけにSpectreはあたしらの喉を掻っ切ろうと・・・・」 Ruin「その時スクリーンを見て何か動きがあることがわかった」 Battery「数秒後、外から爆発音が聞こえてきた、CDPが背後を付かれ、 攻撃を避けながら逃げ出し始めていた」 Ruin「ナノスワームもいた。ありゃ極悪だよなぁ。最高のタイミングで機兵隊がご到着ー あと1分遅けりゃ終わってた。」 Battery「カスティーリャとロハス・・・・キスしてやりたかった」 Ruin「俺達の前にバンカーに入ったCDPの奴らがSpectreの犠牲になった。あいつはOutriderとNomadが 到着する前に退散したようだ。俺達4人もすぐに帰投した」 Battery「ふはは、よーしウォルシュ。お前が奢る番だ買って来い」 +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 ※喋っている人物は?で声が加工されている。会話相手はスペシャリスト達を選抜した関係者の様子 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Outrider(アウトライダー) +5.1「送信:貧民街」周波数113.01 5.1「送信:貧民街」周波数113.01 分析:ホシーニャの貧民街、ギャング タグ:無効 40年代のホシーニャ、しかもしかもファベーラ育ちはジョークじゃない。 ギャングの暴力が蔓延り、子供たちはドラッグを売る場所をめぐって殺し合い・・・。 ストリートキッズの間じゃ22歳は高齢者。大抵そこまで生きれない。 私は・・・運が良かった。 住人に食べ物や薬を配っていた国際調査団には、ギャングが手を出さないって気づいたから。 いつも近くをうろついて、トラブルに巻き込まれないようにした。 彼らが私に気付くと私は待ちの案内役を引き受け、配達も手伝っていた。 彼らは私を受け入れ、教育を受けられた。 まともな人間になるチャンスを与えてくれた。 彼らがいなかったら?・・・まぁ、18歳の誕生日は祝えてなかったと思う。 +6.1「送信:任務」周波数113.02 6.1「送信:任務」周波数113.02 分析:無効 タグ:観察眼、自己鍛錬、自意識過剰 調査団はその辺りで一番高い建物にいた。 レンガ造りで、スラムになる前からそこにあった。 屋上からは遠くまで見渡せて、ホシーニャに住む50万の人々の生き方を観察することができた。 彼らを見ながら、夜更けまで過ごすのが好きだった。 群衆の中で繰り返されるパターンを見出しながら、気になる人がいれば屋上を渡り歩いて行き先を読んで先回りし、再びその人を捕捉したりしていた。 おかげで、単独行動にも強くなった。 怖いもの知らずで、失敗すれば下に落ちるなんて考えもせず、屋根から屋根へ飛び移っていた。 高いところは気持ちよくて、誰にも負けないような気がしてた。 くつろぎすぎれば、注意も散漫になる。 失敗するのは、得てしてそういう時だ。 +7.1「送信:目撃者」周波数113.03 7.1「送信:目撃者」周波数113.03 分析:ギャング、処刑 タグ:敏しょう性、機転 ある夜、私はターゲットを追っていた。 スリルを求めて、ファベーラに入ってきた金持ちのガキども。 彼らを見失った私は探すのに夢中で、自分がどこにいるのか意識していなかった。 気が付けば、ホシーニャで最も恐れられているトラックギャングの縄張りに、深く入り込んでいた。・・・愚かにも。 下の通りでギャングの一団が対立組織の子供たちを跪かせ、銃を向けていた。 「パン、パン、パン」 彼らはその場で処刑した。 私は音を立ててしまい、彼らは私を見上げ何かを叫んだ。 もちろん、一目散にそこから逃げ出した。 誰かが追ってきたけど、逃げるしかなかった。 銃弾に追い立てられ、屋根から屋根へ飛び移る。 とにかく後ろに障害を挟むのを意識していた。 その時気づいたんだ。 生き残るにはどうすべきかって。 私は自分がどこにいるのかわかってなかった。 おそらく彼らもそうだったろう。 +8.1「送信:招集」周波数113.04 8.1「送信:招集」周波数113.04 分析:ギャング、警察、特殊部隊、ウィンズロー・アコード、ZDF タグ:自発性、逆境での強さ ギャングは私を追うのに夢中になり、屋上を渡ってくる。 そこで私は通りに飛び降りた。 スラムの治安を守るために派遣された機動隊UPPパトロールの前にね。 ふっ。私を追ってきた馬鹿共は、瞬時に撃ち殺された。 ファベーラの警察にはギャングだって勝ち目はない。 私を尋問した警官は元軍人だった。 彼は私の敏捷性と起点に感心していた。 軍に入るのを考えたことはないかと尋ねられたが・・・・ ふぅ・・・・考えたこともなかった。 正直そもそも人生の目標や計画なんて物には縁がなかったから・・・ それで18歳の誕生日にその警官からの推薦状を持って採用事務局に行ってみたんだ。 彼の直感は正しかった。 ファベーラの屋根の上で身に付けたスキルのおかげで特殊部隊の訓練に選抜されたんだ。 10年経ち、今じゃウィンズロー・アコード特殊部隊員としてチューリッヒ治安部隊と軍務に就いている。 ストリート上がりにしちゃ悪く無いだろ?フフ・・・・ +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Prophet(プロフェット) +5.1「送信:戦闘/飛行」周波数109.01 5.1「送信:戦闘/飛行」周波数109.01 分析:強化兵 タグ:強化、狂信的 気にするな、引かれるのには慣れてる。俺を見て落ち着かないのはわかる。 だがそれは当然の反応か?俺の強化、義体化率は72%。 人間どころか、人と機械の間さえ通り過ぎた。 今お前の中にあるのは2つの本能。 逃走と畏れだ。進化に取り残されたことを悟れば当然そうなる。 俺が見ている世界を見せてやりたい。人の可視スペクトルを越えた世界を。 この世界は無限の可能性と、驚くような技術で溢れている。 己を縛るものから逃れ、自ら運命を変えていくべきだ。 現代の技術なら、恐竜だって降り注ぐ隕石を避けられるようになるだろう。 その意志があれば、絶滅種にならずに済むんだ・・・・アップグレードを受け入れさえすれば・・・・ +6.1「送信:結論」周波数109.02 6.1「送信:結論」周波数109.02 分析:DNI タグ:衰退、実現 俺は28の時に両親の面倒を看るために休暇を取った。2062年のことだ・・・・ まだDNIも埋め込んでなかった・・・・現代は医学的には脆弱なフェイズに入った。 技術の進歩で平均寿命が伸びた結果、人々は加齢に伴う新たな疾患に悩まされることになった。 治療どころか、原因さえわからない病気だ・・・・ 俺の両親は何らかの退行性疾患を患っていた。2人がどうなってゆくのか予想さえ出来なかったよ。 まだ名前さえ無い症状だったからな・・・・俺は2人の面倒を看た。 面倒を看ると言っても、穏やかに過ごせるようにしてやる以外何も出来なかった・・・・ お袋と親父の人格は、2年を掛けて・・・・消え去っちまった・・・・ 2人が衰えていく間、俺には考える時間がたっぷりとあった。 おかげで1つの基本法則に辿り着けたよ。そうだ・・・・ 肉体は・・・脆い・・・・ +7.1「送信:アップグレード」周波数109.03 7.1「送信:アップグレード」周波数109.03 分析:DNI、リム交換、サイバーオプティクス、サイバーオーディオ タグ:無効 俺は軍に復帰すると、DNIインプラントに志願した。 DNIインプラントは職業上、強化による恩恵のある人間への移植を優先していたが・・・ 俺はすぐに選ばれた。手術を終え、システムキャリブレーションが終わると、 新たな能力の訓練が始まった。頭で念じて、機械を動かした。 あの時の感覚は今でも忘れられない。本当に自然に出来たんだ。 まるで・・・飛んでくるボールをキャッチするような・・・ 欠けていた部分が、埋まったような気がした。潜在能力が覚醒したようにも思えた。 それからあらゆる強化プログラムに参加したよ。 DNIの処理能力増強、四肢移植、オプティクス、聴覚、通信、医療システム 実験段階だろうがなんだろうがやった。やりたかったんだ・・・・ +8.1「送信:進化」周波数109.04 8.1「送信:進化」周波数109.04 分析:特異点 タグ:預言者、リーダー 昔からあと10年で飛躍的進歩を向かえる分野が2つあるって言われてきた。 若く健康なまま永遠の命を手にするという医学的偉業。 そして人間の意識を機械に移し、死を超越する技術だ。 それを待つ間に俺達は年老い、死んでゆく。 現在進歩を待つ時間を、最大限に伸ばす技術や種の進化を待たずに 新たな能力を手にする技術は既に存在する。 畏れは捨てろ。生まれ持った肉体の超越はもはや忌避すべきことじゃない。 今こそ・・・アップグレードする時だ・・・・ +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 BATTERY(バッテリー) +5.1「送信:思い出」周波数137.01 5.1「送信:思い出」周波数137.01 分析:無効 タグ:兄妹、家族、学校 一番上の兄貴、ジェームスとの思い出は多い。5人兄妹で一緒に暮らしてたんだ。 家はみんな軍人だった。パパが配置替えになる度に、 国から国へ、基地から基地へ引っ越した。 新しい学校じゃ、大抵喧嘩を吹っ掛けられた。 そうじゃなきゃ、ベーカー兄妹対その他全員だ。 まぁそのあとは兄妹喧嘩なんだが・・・・ ジェームスはいつも守ってくれたし、仲裁もしてくれた。常に理性的だったよ。 いじめっ子を寄せ付けず、うちらがキレる前に騒ぎを収めてくれた。 ママとパパも兄貴に頼りっきり。そのせいか兄貴が あの口調で話し始めた時はみんな凍り付いたもんだ。 8歳の頃ジェームスが入隊した。 兄貴が居なくなってから、うちらは好き放題に暴れていた。 兄貴を後を追って1人ずつ入隊する度に、両親はホッとしてただろう +6.1「送信:ニュース」周波数137.02 6.1「送信:ニュース」周波数137.02 分析:KIA、民間人護衛 タグ:父親、敵の奇襲、犠牲 電話口のママの声を聞いた時、あたしは直感的に悟った。 ジェームスが戦死したんだ・・・今朝報せが来た。 『早く帰って来い』と言われた。 あたしが何か言う前に切られた。帰らなくては・・・・ 上官に報告し、荷物を纏めた。 ショックで打ちのめされないよう、堪えながら・・・・ 空港でパパと合流し、家までの間に何があったのか聞いた。 ジェームスの部隊は護衛任務で市民を誘導してる時に敵のロケット部隊と遭遇した。 ジェームスは地形を利用して回り込み、グラビティスパイクで襲い掛かった。 スパイクは、敵の弾薬を空高く吹き飛ばした・・・ジェームスと共に・・・・ 守護者として・・・兄貴はその命を全うし、みんなの命を守った・・・・ +7.1「送信:葬儀」周波数137.03 7.1「送信:葬儀」周波数137.03 分析:アーリントン、ウィンズロー・アコード タグ:喪失、忠誠、ならわし 青く晴れ渡った朝、アーリントン墓地での葬儀に参列した。 あたし達三世代みんな正装して・・・ あたしは胸がいっぱいで、ライフルの礼砲さえ聞こえてなかった。 前に参列した時はまだ子供だった。葬送のラッパが吹き鳴らされてたなぁ・・・ 儀仗兵がウィンズロー・アコードの旗を畳む間、パパの顔を見つめていた。 キツく三角に折った旗が差し出された。 当然・・・・その目には涙が溢れていた・・・ 息子と引き換えに貰える記念品が布切れなんだ・・・・ でもパパは敬礼を返し、そこには確かに指揮官としてのプライドがあった。 パパはあたし達に軍の伝統である名誉、そして忠誠と勇気を教えてくれた。 ジェームスは・・・最後まで忠実にその勤めを果たした・・・・ +8.1「送信:使命」周波数137.04 8.1「送信:使命」周波数137.04 分析:戦闘 タグ:悲しみ、記憶、名誉、従軍 ジェームスの葬儀からしばらくはみんなと共に過ごし、 泣いたり、笑ったり、子供の頃の楽しかった思い出話をした。 学校の思い出や、家族旅行の写真が出てくる度に、恥ずかしがってみたりしてな。 実際あたし達は、お互いや、ママとパパの為にそこに居たんだ・・・ 堪えられない時には一緒に泣いて、ジェームスとの思い出を語り合っては笑って・・・・ それを何度も繰り返した。すぐに時が来て、あたし達は隊に戻っていった。別々の部隊へと・・・ こうして戻ったばかりなんだが、あたしはすぐにでも戦場に出たい。 ジェームスは信じるものの為に戦って死んだ・・・みんなが信じるものの為に・・・ その死に報いる最高の孝行は、今度はあたしが守護者になることだ。 愛してるぜ兄貴、会えなくて寂しいよ・・・・ +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Seraph(セラフ) +5.1「送信:隔離」周波数101.01 5.1「送信:隔離」周波数101.01 分析:隔離エリア、54I、賄賂 タグ:父親、執行者、使命 QZONEに移ると父に告げられた時、私は14歳だった。 APCに乗せられてシンガポールを横切る間、私は外の様子を映す画面から目が離せなかった。 QZONEのゲートは54iから賄賂を受け取った警備兵が開けた。 新しい故郷を見た時のことは一生忘れない・・・そこは戦場。 荒廃しそこら中ゴミと瓦礫だらけ。地面には死体が転がっていた。 文句を言いたかったが、父の一睨みで黙らされた。 父は組織を抑えるだけの力を持つ、数少ないエンフォーサーの一人だった。 そこに議論を挟む余地なんかない。父と同じ道を進むのであれば、私も自分の役割を演じなければならない。 私達は期待に応えなければならなかった。 +6.1「送信:訓練」周波数101.02 6.1「送信:訓練」周波数101.02 分析:54I タグ:父親、執行者、献身 私にちょっかいを出す奴は居なかった。 誰もが父を恐れていて、それは正しい判断だったと思う。 私に触れられるのは、戦闘訓練の指導者だけ。 彼等でさえ、手を抜けば父に殺されていたろう。 私が父の様になる為には、血筋に関係なく、自分自身の価値を示す必要があった。 それからの3年はひたすら訓練をして過ごした。 徒手格闘、銃の扱い方、市街戦の戦術・戦略、それに歴史や、中国の文献も学んだ。 戦士として優れているだけではエンフォーサーにはなれない。 54イモータルズの理想を体現しなければならない。そうやって尊敬と忠誠を勝ち取るんだ。 私は全力を尽くした。失敗など許されなかった。 失敗すれば・・・父の名を汚す・・・・それだけは絶対にしまいと、堅く決めていた +7.1「送信:昇進」周波数101.03 7.1「送信:昇進」周波数101.03 分析:ゴウ・ミン、ゴウ・ショウラン、アナイアレーター、サイバネティック タグ:犠牲、忠誠 認められた日は素晴らしい1日となった。バイオドームに案内され、 指導者ゴウ・ミンと、彼の姉のショウランに謁見することが出来た。 会うのは初めてではなかった、だが二人を前に改めてその偉大さを感じた。 彼等がQZONEに築き上げてきたものを理解出来た。 ショウラン自ら箱を持ってきて、テーブルの上に置き・・・ 『それを開けるように』と言われた 箱には見たこともない様な美しい物が2つ入っていた。 アナイアレーターとそれを扱う為の、カスタムサイバネティックアーム・・・ 彼女の刀を渡され、私はそれを左手に持った。 名誉に応える為には、犠牲を厭わぬ覚悟を示す必要があったからだ。 彼女から一度も視線を逸らさなかった・・・・ 私が右手をテーブルに置くと手術が始まった・・・・ +8.1「送信:執行者」周波数101.04 8.1「送信:執行者」周波数101.04 分析:54I、隔離エリア タグ:執行者、死刑執行人、忠誠、プライド 私は54iの代弁者。その指導者の意思を実現する存在。 自分の意志や希望などどうでもいい事だ。 QZONE内での争いを収め、その平和と秩序を維持している。 戦争になれば私は仲間を率いることになるだろう。 54iは街の一画から始まった組織だが、確固たる規律がある。 ギャングなどではない、軍隊だ。 イモータルズに対する犯罪が行われれば、私が処理する。 エンフォーサーは裁判官であり、死刑執行人でもある。 QZONEの外では私が、54イモータルズの指導者を代弁する。私の言葉が彼等の言葉だ。 その責任は非常に重い・・・だが誇りに思っている。 我等は不死のイモータルズ!我等は決して屈することはない! +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Nomad(ノーマッド) +5.1「送信:計画」周波数127.01 5.1「送信:計画」周波数127.01 分析:裏切り、抹殺命令 タグ:パラノイド、内部告発 俺はタボ・ロハス。コールサインはNomad。 もしお前がこれを聞いているなら、俺は追い詰めていた裏切り者に殺されているだろう。 何年か前、俺のユニットはジャングルの奥に潜む敵を根絶やしにする命令を受けた。 夕暮れだった・・・命令を受け、指定の野営地に着くまで3日が過ぎていた。 奴らは潜んでいた・・・テントに20人から30人、8人ほどの見張り。 俺達は時間を掛け、じっくりと獲物の様子を観察した。 行動パターンから弱点を割り出す為に・・・ 俺は3人引き連れて、樹上から見渡し、他の仲間は奴らを取り囲んだ。 行動を開始すれば、奴らは何に襲われたのか悟ることさえ出来ないだろう。 +6.1「送信:攻撃」周波数127.02 6.1「送信:攻撃」周波数127.02 分析:C4 タグ:同士討ち 見張りが交代するタイミングで、俺は全てのテントにC4を仕掛けて周ると 待機している仲間にGOサインを出した。 囲んでいた仲間が、派手に攻撃を開始し、見張りを何人か片付け、残りを目覚めさせた。 作戦通り。最初にテントを飛び出してきた奴はC4の餌食になった。 残りが逃げ出すと、樹上の3人の仲間は奴らの後ろに降り立った。 俺と仲間達に挟撃され、奴らは殆ど何も出来なかった。 全滅まで1分も掛からなかったろう・・・ 死体を確認して回るまで、認識表に気が付かなかった。 奴らは特殊部隊だった・・・味方のな・・・・ 俺達は仲間を始末したんだ・・・・ +7.1「送信:余波」周波数127.03 7.1「送信:余波」周波数127.03 分析:事情聴取、過失 タグ:不審な状況、唯一の生き残り 懲戒だけは免れる事が出来たが、ユニットは解散となった。 全員配置替えだ・・・・ しばらくして、仲間が死んだと聞かされた・・・・ 不発弾による事故だった・・・・ 1ヶ月後にまた一人、心臓発作でな。 そのまた1ヶ月後に2人だ。交通事故に自殺だと・・・ 明らかに偶然じゃない。誰かが自然死や事故を装って俺達を消して回っている。 いずれ俺の番が回ってくることはわかってた・・・・俺は出来ることをやった。 トレーニングを名目に部隊を離れ、ジャングルに潜伏した。 今や俺はあの18人の唯一の生き残りだ・・・・ +8.1「送信:報復」周波数127.04 5.1「送信:報復」周波数127.04 分析:CDP、ウィンズロー・アコード、軍事クーデター タグ:陰謀 俺のユニットの解散記録には、改竄された証拠が残されている筈だ。 ファイルの消去、命令の書き換え、エントリーの抹消・・・・ 制服組のトップにクーデターを企てている奴がいる。 コロンビアをCDPに加える気だ・・・・ そいつらの忠誠心を試す為に、CDPはあの作戦をやらせたんだろう。 この辺りで面会が行われる筈だ。 俺は奴らに立ち向かう・・・報いを受けさせてやる・・・・ 戻れなかった場合に備え、この記録と俺の見つけ出した証拠の全てが 確実に政府とウィンズロー・アコードの元に渡るよう手筈を整えた。 俺はNomad・・・・記録を終える。 +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Reaper(リーパー) +624」周波数212.01 5.1「送信:645,624」周波数212.01 分析:試験的戦闘ロボット タグ:高性能AI、セキュリティバックドア Prophet「アクセスを始めるぞ、俺のDNIが壊れるような事は無いよな・・・」 Reaper「ネガティブ、識別、Prophet、コードレベルアクセス承認、ファイヤーウォール解除」 Prophet「よし兄弟、セーフティプロトコルを解除してみるか・・・面白いな 基本構造はGIユニットと同じだ、ということは行動制限は・・・・よしあったぞ」 Reaper「警告、セーフティシステム停止」 Prophet「いい子だ。・・・・コアシステムのファイル履歴が常軌を逸しているな・・・ リビジョン64万6千だと・・・・一体誰が書き換えた?」 Reaper「本ユニット」 Prophet「待て!まさかお前・・・・自己学習を繰り返してるってことか?」 Reaper「確認、履歴、645,624、本ユニット」 +6.1「送信:発見」周波数212.02 6.1「送信:発見」周波数212.02 分析:試験的戦闘ロボット タグ:高性能AI、セキュリティバックドア Prophet「一瞬理解できなかった・・・先進実証戦闘ロボットだかなんだか知らないが こいつは人工知能・・・それも感情を持っているようだ・・・・ 可笑しいとは思ってた、戦う様子がいつも・・・・なんかこう・・・ お前生き物っぽいよな・・・あぁ悪気はない」 Reaper「悪気、感知せず」 Prophet「だがもっと大きな疑問がある。可笑しなコードを見つけた タイムスタンプからして、出荷時の物じゃない・・・ファイルは変更不可に設定されていた・・・ 言うまでもないが、取り出しておいた。普通そうするだろ?かなり高度な内容だ・・・・ プロセスをメインデータパスから引っこ抜いて・・・全て管理者レベルで実行させる。 あぁ・・・・そりゃどうでもいいか・・・はぁ大事なことは この可哀想なメカ野郎が送られてくる命令を一切拒めない様に改造されてたってことだ それも出荷された後にな・・・・だから俺はコードを引き抜いてログを取るよう設定し 次の命令が送られてくるのを待った・・・」 +7.1「送信:追跡」周波数212.03 7.1「送信:追跡」周波数212.03 分析:チューリッヒ、Reaper タグ:シンジケート Prophet「意外なことにその日の内に、診断用コマンドが送られてきた。 送信データには送り主に返送する為のアドレスが含まれている。 それを手に入れたんだ・・・データをトレースしたら チューリッヒの工業地帯から送信されたものだった。 俺はそこのシステムに侵入して調べてみた・・・・予想外の物が出たよ・・・ Reaperを盗んで改造した奴らは、金持ち連中向けの地下賭博を仕切っていた こいつが死体を積み上げる度に、やり取りされる金も積み上がっていった 自分の軍隊さえ養えるほどに・・・・このゲームお前はどう思う?」 Reaper「キル、蹂躙、破壊」 Prophet「だろうな・・・・どうするか考えてみるか・・・」 +8.1「送信:刈り取り」周波数212.04 8.1「送信:刈り取り」周波数212.04 分析:試験的戦闘ロボット、Reaper タグ:フリーエージェント Prophet「じゃ、お前がサーバーの場所に着いてからの事を説明してくれないか?」 Reaper「順守、音声記録、再生開始」 ?「こっちだ!戦闘ロボットがいるぞ!」 Reaper「戦闘ロボット不在、Reaperのみ」 ?「シャットダウンだ!停止させろ! 反応しない!命令に反応しないぞ!」 Reaper「有機体82、非効率な肉塊ども」 ガトリングのスピンアップ音 ?「う・・・うわうわぁーーー!」 ガトリングの音、その後爆発音 Reaper「最適な攻撃効果達成」 Prophet「満足か?」 Reaper「満足、受諾可能」 Prophet「お前もフリーエージェントになった訳だ、これからどうする?」 Reaper「キル」 サイス起動音 +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Spectre(スペクター) +5.1「送信:契約」周波数383.01 5.1「送信:契約」周波数383.01 分析:CDP タグ:粛清命令、戦術 物事が見かけ通りという事は滅多に無い。 大きな力の効果を理解するためには、より広い視野を持つ試みが鍵となる。 合理や終局が何なのかを解き明かせ、それを理解して初めて、様式と大局が姿を見せる。 例えば、粛清命令821-16 CDP軍の高官、エリート緊急派遣部隊の指揮官で、統計的に高いキルカウントが望める時にだけ動く男だ。 作戦中でなければ、クライアントは中央司令部の中に居り、守られている。 侵入は難しい・・・触れることさえ不可能だ。 第3者は出来るだけ早い処理を望んでいた。 キルを成し遂げるにはどうすべきか・・・・ +6.1「送信:フィードバック」周波数383.02 6.1「送信:フィードバック」周波数383.02 分析:無効 タグ:言動 Ruin「Sir・・・失礼ながら、何故あんな作戦が認められたのでしょうか?ガンマ、イプシロンはもう気配さえありません! チャーリー、デルタは押されており、無益な戦いをしています。 あんな動かし方は、高い代償を払った地域を犠牲にする事になります。 Sir・・・率直に言わせてください。情報の見直しを考えるべきです。 我々はここで何を追っていたのでしょうか?無意味な威嚇行動に感じます。 俺のチームが死にかけてまで骨折り損をやらされるのは納得できません。 Sir!この任務に意味はあるんですか?」 +7.1「送信:陰謀」周波数383.03 7.1「送信:陰謀」周波数383.03 分析:ウィンズロー・アコード、HVT、D.E.A.D、Ruin、Battery、CDP タグ:破壊工作、敵の戦死者 ウィンズロー・アコードにクライアントがHVTだと信じさせるのは、簡単だった。 セクターガンマ、イプシロンに居るターゲットを襲撃すれば、 許容範囲内の損失で奴を引っ張り出せると彼等は同意した。 無論、D.E.A.Dシステムの故障が俺の仕業だとは知る由もなかったろう。 ウィンズロー・アコードの防空網に穴が開けば、 統計上、クライアントが作戦エリアに配属される可能性が高まると考えた。 全て計画通りに進んでいたが、コールサインRuinとBatteryがCDPの戦闘軍半分を 俺のターゲット監視地点に引き連れて来てしまった。 多少の問題はあったが、俺は計画を進められた。 クライアントが輸送機から降りた所を、指定通りに処理した。 自分が死んだと理解した瞬間の奴の間抜けで驚きに満ちた顔は・・・とても・・・傑作だったよ。 +8.1「送信:見込み」周波数383.04 8.1「送信:見込み」周波数383.04 分析:CDP、D.E.A.D タグ:言動 Ruin「あれは全部たった一人を炙り出す仕込みだったのか!? 味方を餌にするよりましな方法は無かったと!?俺がもっと良い計画を教えてやる! D.E.A.Dを壊して、孤立した基地ごと潰しゃいいんだ! いずれお前は報いを受けるだろうな・・・・そのザマを拝みたいもんだ」 Spectre「それは脅しか?愚かで初な奴だ・・・ これは喧嘩じゃない。そうチェスと同じだ。お前はポーンに過ぎない。 戦術的に確実な一手の為、ナイト、ビショップ、クイーン、そしてルークといった 良い駒を温存する策略だ。構想に説得力を持たせたいなら、お膳立てが大事だ。 必要ならば、何百の命を犠牲にしても良い。 そうして俺がこの手を一振りすれば・・・何千もの命が救われる。」 +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 Firebreak(ファイヤーブレイク) +5.1「送信:幼少期」周波数131.01 5.1「送信:幼少期」周波数131.01 分析:炎、警察 タグ:家族、姉妹 ふん、俺の家族?何を話しゃ良い? 親父は呑んだくれで、お袋は出て行った。 そのせいか俺はガキの頃、キレてばかりいた。 最初はまだ大人しかった。何かぶっ壊したとかその程度の他愛もないことだ。 ある時アイツが姉貴に怪我をさせてな・・・そんなつもりじゃなかったろうが・・・ 大人の力は狂気にもなる。その時俺は、家から線路を超えた所にある倉庫に火を点けた。 ふっ・・・初めて警察の厄介になったな・・・・ 親父は三日間俺を迎えに来なかった。 娘の腕が折れてるのを、見咎められたくなかったんだろう・・・ 10歳の頃の話だ・・・・ +6.1「送信:事故」周波数131.02 6.1「送信:事故」周波数131.02 分析:炎、少年院 タグ:復讐、従軍 ふふっ・・・何ヶ月かして親父がいつものように酔っ払ってぶっ倒れた後、 姉貴は俺に『老いぼれを片付けるべき』と言ったんだ。 ふふ・・・名案だと思った。テーブルの上のライターを取って いびきを掻いてる親父を燃やそうとした。 不味かったのはその後だ・・・・奴は叫びながら部屋を飛び出し テーブルの酒を零した・・・それで火がそこら中に広がったんだ。 炎は気まぐれだ・・・・・理解したつもりになっても、実はわかってなんかいない・・・・ 親父はどこかに消え、姉貴は大火傷を負い、挙句に俺は年少送りだ・・・ 17までそこで過ごした。そこである選択肢を与えられたんだ。 務所に入るか、軍人になるか・・・ それで俺は兵役を選んだ。今じゃみんなが俺に人を燃やせと言う。 ふふ・・・人生ってのはおもしれぇよな・・・・ +7.1「送信:親和性」周波数131.03 7.1「送信:親和性」周波数131.03 分析:スナイパー タグ:問題、炎、問題なし この仕事は、万人向きという訳にはいかない。 現場で、自分のした事をよーく見てみりゃなおさらだ・・・ 無視はできない・・・・嫌でも目に入るし、匂いを感じる・・・・ 始めの頃は、基地に戻っても肉の焼ける匂いが鼻に残って・・・ 食い物が喉を通らなかった・・・・ははっ・・・ 今じゃ気にもならない・・・それにご覧の通り、飯は大抵一人で食うからな・・・ふふ・・・ 俺は問題解決が自分の使命だと思ってる。 敵に追い詰められた?俺に任せりゃ即解決する。 チョークポイントを抑えたい?焼きつくしちまえば解決だ・・・ 敵のスナイパーがビルに立て籠もってる?俺に5分くれ。ビルごとまとめて解決してやる。 わかるか?炎ってのは・・・万能なんだ・・・・ +8.1「送信:恐怖」周波数131.04 8.1「送信:恐怖」周波数131.04 分析:無効 タグ:一匹狼 だが覚えておけ。炎は気まぐれで気分屋だ。 いつでもお前の思い通りになる訳じゃない。 だが・・・そんな炎を意のままに、正しく扱えるようになれば お前は戦場で、最も強力なユニットになれるだろう。 一瞬で仕留めるなんてまず無い。大抵やかましくのた打ち回るもんだ。 その精神的な効果は・・・うーん・・・計り知れない。 敵からは恐れられ、仲間からは尊敬される。 いや・・・仲間からも畏れられてるだろうな・・・・ だがな・・・・俺はそれで構わない・・・・・ +9.1「送信:報告」周波数?? 9.1「送信:報告」周波数?? 分析:無効 タグ:無効 この調達手順のはじめに提示された条件に基づいて、お手元の文書に目を通して頂ければ、 その8名が最もプログラムに適しているとお分かり頂けることでしょう。 それに、彼らに埋め込むように指示された物が、私の調査結果を裏付けるであろうと確信しています。 ご指示通り情報はいずれも極秘に収集されており・・・・ この調査が彼らに気付かれていないのは確かか? ええSir私の評判をお疑いで? お前の評判などここでは無価値だ。 Sir・・・, yes. よろしい。行っていいぞ。ここには誰も居らず我々は何も話していない。 この周波数ってのは簡単に言うと、キャラクターの日記みたいなもんだ。バテリーだと家族の話、兄の話、軍と親父の話って感じ。これがヒーローにかがるのかね。ふめいてんが多いな。(´・ω・`) -- 名無しさん (2015-11-23 12 30 53) 字幕版ならせめて字幕出してくれよぉ -- 名無しさん (2015-11-24 00 20 53) ダイヤ迷彩みたく、全スペシャリストの迷彩解除がヒーローの条件って説もある -- 名無しさん (2015-11-29 03 14 16) 全スペシャリスト終わらせるとチャレンジが解除されます -- 名無しさん (2015-11-29 18 31 46) 途中までだったアウトライダーは完成させておきました。バッテリー、セラフ、リーパー、ファイアブレイクもセリフの文字起こしはしていませんが、文字起こししたら完成します。概要の部分も編集しました。 -- Alone (2015-12-01 13 34 35) プロフェットも追加しました。 -- Alone (2015-12-03 17 53 10) 普通に全員ヒーローの一個手前まで終わらせれば全員のヒーロー解除されるんだから -- 名無しさん (2015-12-05 00 59 41) ヒーローはヒーローで別のチャレンジあるけど -- 名無しさん (2015-12-06 00 14 16) ルイン、ノーマッド追加しました。全員のヒーロー取得したので、文字起こしは少しづつやっていきます -- Alone (2015-12-07 02 06 25) お疲れ様 楽しみにしてるから頑張ってほしい -- 名無しさん (2015-12-08 11 27 03) 北米版なのでこれはとてもうれしい 応援してます! -- 名無しさん (2015-12-08 11 31 15) RuinからBatteryまで更新 -- Alone (2015-12-10 03 16 41) battery6.1ニュースのグラビディスパイクのくだりってグラビディスパイクが自滅技ってわけじゃなくてロケット部隊の弾薬がスパイクの衝撃で爆発してそれに巻き込まれて死んだって事だよね? -- 名無しさん (2015-12-11 16 03 17) もし自滅技だったらルインくん何回死ねばいいんだ -- 名無しさん (2015-12-11 18 12 44) セラフからリーパーまで更新 -- Alone (2015-12-12 01 47 44) セリフ更新してくれてる人ほんとすこ。こういう細かい設定とかを垣間見える情報いいわ。 -- 名無しさん (2015-12-12 02 17 25) Reaperの台詞の「ホーム ユニット」という台詞は「ディス ユニット(This unit)だと思われます。 -- 名無しさん (2015-12-12 13 52 29) やっぱり設定がわかるのはいいよね、更新頑張れ! -- 名無しさん (2015-12-12 14 21 17) リーパーは「本ユニット」と言っていますね。 -- 名無しさん (2015-12-12 22 22 28) セラフの -- 名無しさん (2015-12-12 22 22 59) セラフの台詞ちゅう、培養ドームはバイオドームでしょう。キャンペーンにも出てきます。 -- 名無しさん (2015-12-12 22 24 12) プロフェットさんかわいいなww -- 名無しさん (2015-12-13 06 28 47) スペクター -- 名無しさん (2015-12-13 15 41 55) 途中送信。 って周りから嫌われてるんだなぁ -- 名無しさん (2015-12-13 15 44 17) 残りのスペクター、ファイアブレイクも更新。再確認後セラフのバイオドーム、リーパーの本ユニットに修正 -- Alone (2015-12-14 02 34 34) スペクターの過去って書いてないんだなぁ。 いつか追加で出てこないかな -- 名無しさん (2015-12-14 05 23 37) おー全部揃ってる GJ -- 名無しさん (2015-12-14 07 46 29) 編集者さんGJです -- 名無しさん (2015-12-14 08 10 38) 編集お疲れ様です。リーパーの「りきじょう」ですが「リビジョン」と言っていました。 -- 名無しさん (2015-12-14 11 56 31) 編集お疲れ様です、字幕版だとなにいってるかわからんかったから本当助かるわ -- 名無しさん (2015-12-15 00 01 48) 日本語音声で -- 名無しさん (2015-12-15 15 22 25) 日本語音声に設定すれば良かったのでは・・・ -- 名無しさん (2015-12-15 15 22 54) 最後の通信では8人が選ばれたって言ってるけど9人じゃあないのか? -- 名無しさん (2015-12-16 23 42 23) ↑リーパー君がロボットだから、人としてカウントされていないのではと思ったけれども、何か裏があるのかもね -- 名無しさん (2015-12-18 01 45 41) いや、普通に話してるのスペクターだろ。 試合開始前の台詞でもスペクターが他の8人とは違う動機で動いてるのがほのめかされてるし。会話相手はスペクターの雇い主じゃないかな。 -- 名無しさん (2015-12-25 14 39 50) OutriderとNomadはRuinの通信によればCDP所属だけど、他は傭兵ってことなのかな?明言されてないけど、BLACK OPSにRuinとBatteryがいるのか? -- 名無しさん (2016-01-01 17 26 21) ↑Ruinの8.1の会話の内容を聞けば、OutriderとNomadも間違いなく味方(WA側)と分かるが、なんでCDP所属なの? -- 名無しさん (2016-01-04 11 45 07) ファイアブレイクって義体化とかDNIの手術うけてんのかな? -- 名無しさん (2016-01-08 11 01 27) おーー 編集者乙です! -- 名無しさん (2016-01-13 21 44 51) https //www.youtube.com/watch?v=tQv_-aeyvNU -- 名無しさん (2016-03-06 02 57 37) ↑編集者さんの文字起こしを元に動画を作りました -- 名無しさん (2016-03-06 02 59 31) で、アンロック条件は?8.1とか9.1の -- 名無しさん (2017-12-18 05 15 15) 名前 コメント